OTCHO
Offline 197.200.238.74:28015 checked 22h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers, and #635 of the quad servers (top 78%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 113/ 350
- 58/ 400
- 113/ 150
- 8/ 200
- 21/ 200
- 21/ 200
Quick answers
Tags and listings
Where does OTCHO appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry OTCHO are: Rust community servers, going deep. The server list shows it under Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad.
How should you read the tags on OTCHO?
OTCHO's game browser tags read: gmsoftcore (Game mode): An easier ruleset: softcore; mp50 (Max players): It holds 50 players; ts4 (Group limit): You can have up to 4 in a team; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167781 (Build): This server runs build 167781; ptrak (Networking): Standard RakNet networking; $r? (Region code): No region is set. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server info
What's the location of OTCHO?
No region comes from OTCHO. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 197.200.238.74:28015.
How reliable is OTCHO?
The server OTCHO is not reachable at the moment; the last sighting was 22 hours ago. It stayed up for 11 of the 24 hours in the last 1 full day, giving 46% uptime. The first sighting by Rust Going Deep was on 16 October 2026.
What is the Rust version for OTCHO?
The version on OTCHO is Rust network protocol 2634 and build 167781, on Linux. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe details
When does OTCHO wipe?
OTCHO's rhythm is unclear because not enough wipes are on record yet. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. The world you are on now was created 14 days 22 hours.
Rules and settings
Which rules and settings is OTCHO running?
No gather rate appears in the name of OTCHO. 4 players (quad) is the cap for a group. softcore is the game mode, Facepunch's gentler mode: some of your loot is kept. Fighting and raiding between players is allowed. Community is where the server browser puts it, as a community server. The server runs Valve's anti-cheat, VAC.
Which map is active on OTCHO?
OTCHO uses a game-generated procedural map.
Population
How many players are on OTCHO?
The last sighting of OTCHO was 22 hours ago; it is offline right now. Across the last seven days, the typical count has been 0 players.
Where does OTCHO sit in the rankings?
For player hours in the last seven days, OTCHO ranks #15,843, within the top 72% of ranked servers. It ranks #635 among quad servers.
Getting in
What's the way to join OTCHO?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 197.200.238.74:28015.