MapTest
Offline 198.15.7.232:28015 checked 17d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 66% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 30 Sep, 04:14 UTC17d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
Quick answers
Tags and filters
Where does MapTest appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include MapTest: Rust community servers, going deep and Go deep on PvE servers. You can find it on the server list by these filters: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.
What's the meaning of the tags on MapTest?
The server browser shows these tags for MapTest: gmvanilla (Game mode): It's vanilla survival; mp1 (Max players): There are 1 slots on this server; ts8 (Group limit): It uses the default team limit: 8; v2633 (Protocol): To join, your game has to be on protocol 2633; cs165217 (Build): It's on build 165217; ptrak (Networking): Standard RakNet networking; $r? (Region code): No region is set; ^p (PvE): It's player versus environment, so the world poses the risk, not other players. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
About the server
Where can you find MapTest?
No region comes from MapTest. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 198.15.7.232:28015.
What's the uptime like for MapTest?
Right now MapTest is offline, having last been seen 17 days 19 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. 30 September 2026 is when Rust Going Deep first saw it.
What is the Rust version for MapTest?
Rust network protocol 2633 and build 165217 is what MapTest runs, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe schedule
When does MapTest wipe?
The wipes recorded for MapTest are too few to reveal its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. This world has been running since 17 days 19 hours ago.
What happens on wipe day at MapTest?
The average peak across recent wipes is 1 players. On the latest wipe, 0 hours passed before the crowd peaked.
Settings and map
What settings are in place on MapTest?
No gather rate appears in the name of MapTest. The group limit is the game's default of 8 players. It runs pve, no fighting other players. The server browser lists it under Community, making it a community server. VAC is on: Valve's anti-cheat is active.
Population
How many players are on MapTest?
The last sighting of MapTest was 17 days 19 hours ago; it is offline right now.
What position does MapTest hold in the server rankings?
For player hours in the last seven days, MapTest ranks #15,775, within the top 66% of ranked servers.
Getting in
What's the process to join MapTest?
Open Rust and press F1, then type client.connect 198.15.7.232:28015. Alternatively, click Launch Rust on this page to join via Steam.