Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 40% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 368/ 375
- 592/ 600
- 391/ 475
- 108/ 200
- 648/ 625
- 261/ 250
Quick answers
Tags and search
Where does Facepunch Release appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Facepunch Release are: Official Rust servers, tracked live. Its entry appears under the filters Type: No plugins at all; Group limit: 5 or more; Boxes: Official only.
Who's in charge of Facepunch Release?
124 other servers we track share the playrust.com hostname that Facepunch Release publishes, so they are probably under the same operator.
How should you read the tags on Facepunch Release?
The server browser shows these tags for Facepunch Release: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): This is the standard Rust survival experience; mp500 (Max players): There are 500 slots on this server; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): The build number is 167781; ptrak (Networking): Standard RakNet networking; $r? (Region code): No region is set. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server details
Is Facepunch Release lag-free?
The last 48 hours saw an average of 101 server fps, never dropping below 82. The entity count reached a high of 115,193, covering buildings, deployables and everything else. Memory use peaked at 4,428 MB. Players experience lag when fps drops and entities climb.
What's the location of Facepunch Release?
Facepunch Release does not put out a region. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 198.244.177.77:28017.
What's the uptime like for Facepunch Release?
Right now Facepunch Release is online. The uptime it gives puts the last restart at roughly 21 hours ago. In the last full 7 days, 168 of 168 hours were online, 100% uptime. The first sighting by Rust Going Deep was on 13 September 2026.
What Rust version is Facepunch Release on?
Rust network protocol 2634 and build 167781 is what Facepunch Release runs, on Windows. The protocol must match to join; Steam will update your game.
Wipe details
How often does Facepunch Release wipe?
Too few wipes are on record for Facepunch Release to show its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. This world has been running since 18 days 22 hours ago.
Settings and map
Which rules and settings is Facepunch Release running?
No gather rate appears in the name of Facepunch Release. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. You will find it in the Official tab in game. The server runs Valve's anti-cheat, VAC.
Which map is active on Facepunch Release?
Facepunch Release uses a procedural map of size 4,500 with seed 6974352, made by the game. You can see it on RustMaps from this page, since the same size and seed produce the same map.
Population
Is Facepunch Release busy?
Out of 500 slots, 0 are filled on Facepunch Release right now. For the past week, players averaged 0 with a high of 3. At 14:00 UTC in the last 48 hours, the average reached its highest: 0 players.
What position does Facepunch Release hold in the server rankings?
Over the last seven days, Facepunch Release is #8,853 by player hours, among the top 40% of all ranked servers.
How to join
How do you get into Facepunch Release?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 198.244.177.77:28017.