Detroit: Irreparable Damage|NPCs|RaidableBases
Offline 198.73.57.77:28015 checked 5d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 54% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 18d 7h. The force wipe · high confidence
Coming wipes
- 18d 7hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 18:16 UTC15d ago | 1 | – | running | 0 |
| Sat 19 Sep, 19:25 UTC28d ago | 1 | halved by day 4 | 13 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
Quick answers
Tags and search
Where does Detroit: Irreparable Damage|NPCs|RaidableBases appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Detroit: Irreparable Damage|NPCs|RaidableBases are: Modded Rust servers. The server list shows it under Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What's the meaning of the tags on Detroit: Irreparable Damage|NPCs|RaidableBases?
gmrust (Game mode): Survival, as standard Rust does it; mp100 (Max players): It holds 100 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167584 (Build): It's on build 167584; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code; ^m (Monthly): Facepunch's force wipe is when this server wipes each month; ^v (Vanilla): No changed rates, no kits, no rule tweaks: this is the game Facepunch released; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The Modded category fits: plugins or settings are in play — that is the tag list Detroit: Irreparable Damage|NPCs|RaidableBases puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
About the server
Where can you find Detroit: Irreparable Damage|NPCs|RaidableBases?
There is no published region for Detroit: Irreparable Damage|NPCs|RaidableBases. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 198.73.57.77:28015.
What's the uptime like for Detroit: Irreparable Damage|NPCs|RaidableBases?
Detroit: Irreparable Damage|NPCs|RaidableBases is down at the moment; it was last up 5 days 13 hours ago. Over the past full 7 days it stayed up for 46 of 168 hours, or 27%. 13 September 2026 is when Rust Going Deep first saw it.
What is the Rust version for Detroit: Irreparable Damage|NPCs|RaidableBases?
Rust network protocol 2634 and build 167584 is what Detroit: Irreparable Damage|NPCs|RaidableBases runs, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe details
What schedule does Detroit: Irreparable Damage|NPCs|RaidableBases follow for wipes?
Detroit: Irreparable Damage|NPCs|RaidableBases limits itself to a single monthly wipe: the force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives, wiping every Rust server, and that is its next wipe. The world you are on now was created 15 days 16 hours. The tags list wipes scheduled every month.
What happens on wipe day at Detroit: Irreparable Damage|NPCs|RaidableBases?
Across its recent wipes, the average busiest point drew 1 players. The peak crowd on the latest wipe came 2 hours in. Recent wipes kept the crowd above half that peak until the next wipe 0% of the time. Otherwise, the crowd sank below half by day 4.
Settings and map
What settings are in place on Detroit: Irreparable Damage|NPCs|RaidableBases?
Its name does not state a gather rate for Detroit: Irreparable Damage|NPCs|RaidableBases. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. Plugins or settings change the game, so the browser lists it as Modded. You will find Oxide plugins installed. It describes itself as vanilla, meaning no changed rates, no kits, no rule tweaks: this is the game Facepunch released. VAC is on: Valve's anti-cheat is active.
Which map is active on Detroit: Irreparable Damage|NPCs|RaidableBases?
The map on Detroit: Irreparable Damage|NPCs|RaidableBases is procedural and size 4,000, generated by the game with seed 1337. RustMaps can display it from this page because the same size and seed yield the same map. It goes by the map name Custom Map.
Population
How many players are on Detroit: Irreparable Damage|NPCs|RaidableBases?
Detroit: Irreparable Damage|NPCs|RaidableBases was last seen 5 days 13 hours ago and is offline as you read this. For the past week, players averaged 0 with a high of 1.
Where does Detroit: Irreparable Damage|NPCs|RaidableBases sit in the rankings?
For player hours in the last seven days, Detroit: Irreparable Damage|NPCs|RaidableBases ranks #11,850, within the top 54% of ranked servers.
Getting in
What's the process to join Detroit: Irreparable Damage|NPCs|RaidableBases?
Open Rust and press F1, then type client.connect 198.73.57.77:28015. Alternatively, click Launch Rust on this page to join via Steam.