typical TESTT
Offline 199.30.67.224:30000 checked 22d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 352/ 375
- 590/ 600
- 397/ 475
- 120/ 200
- 607/ 625
- 243/ 250
Quick answers
Tags and search
Where does typical TESTT appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry typical TESTT are: Rust community servers, going deep. You can find it on the server list by these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What's the meaning of the tags on typical TESTT?
typical TESTT's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp40 (Max players): It holds 40 players; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): This server runs game protocol 2633, so your game must match that version to join; cs165217 (Build): This server runs build 165217; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
About the server
What's the location of typical TESTT?
typical TESTT does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 199.30.67.224:30000.
Is typical TESTT up, and how often does it stay online?
typical TESTT is down at the moment; it was last up 22 days 13 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. 24 September 2026 is when Rust Going Deep first saw it.
What is the Rust version for typical TESTT?
The version on typical TESTT is Rust network protocol 2633 and build 165217, on Linux. Steam handles the update; you just need your game on the matching protocol to join.
Wipe schedule
What schedule does typical TESTT follow for wipes?
typical TESTT's rhythm is unclear because not enough wipes are on record yet. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. This world has been running since 24 days 5 hours ago.
Settings and map
What settings are in place on typical TESTT?
No gather rate appears in the name of typical TESTT. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. Community is where the server browser puts it, as a community server. The server runs Valve's anti-cheat, VAC.
Which map is active on typical TESTT?
A procedural map, generated by the game, is in play on typical TESTT.
Population
How many players are on typical TESTT?
The last sighting of typical TESTT was 22 days 13 hours ago; it is offline right now.
What position does typical TESTT hold in the server rankings?
Over the last seven days, typical TESTT is #16,503 by player hours, among the top 71% of all ranked servers.
How to join
How do you get into typical TESTT?
Open Rust and press F1, then type client.connect 199.30.67.224:30000. Alternatively, click Launch Rust on this page to join via Steam.