Build Lab Server
Offline 2.102.158.138:28015 checked 19d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 127/ 999
- 111/ 999
- 25/ 150
- 20/ 100
- 11/ 100
- 0/ 100
Quick answers
Tags and filters
Where does Build Lab Server appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Build Lab Server: Modded Rust servers and Rust build and creative servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on Build Lab Server?
gmrust (Game mode): Survival, as standard Rust does it; mp2 (Max players): It holds 2 players; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): The protocol is 2633; a different version won't get you in; cs165217 (Build): The build number is 165217; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings make changes, so it's listed as Modded — that is the tag list Build Lab Server puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server details
Where can you find Build Lab Server?
Build Lab Server does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 2.102.158.138:28015.
How reliable is Build Lab Server?
Build Lab Server is down at the moment; it was last up 19 days 10 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. Rust Going Deep has had it on record since 19 September 2026.
What is the Rust version for Build Lab Server?
The version on Build Lab Server is Rust network protocol 2633 and build 165217, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe details
How often does Build Lab Server wipe?
Too few wipes are on record for Build Lab Server to show its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. This world has been running since 35 days 11 hours ago.
Rules and settings
Which rules and settings is Build Lab Server running?
No gather rate appears in the name of Build Lab Server. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. In the server browser it sits under Modded, where plugins or settings change the game. Plugins in use: Oxide. VAC is on: Valve's anti-cheat is active.
What's the map on Build Lab Server?
Build Lab Server uses a game-generated procedural map.
Player stats
How many players are on Build Lab Server?
Build Lab Server was last seen 19 days 10 hours ago and is offline as you read this.
What's Build Lab Server's rank among Rust servers?
For player hours in the last seven days, Build Lab Server ranks #16,960, within the top 71% of ranked servers.
Join info
What's the process to join Build Lab Server?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 2.102.158.138:28015.