Local Test
Offline 2.26.250.204:28115 checked 3d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 31% of all ranked servers, and #294 of the duo servers (top 68%). Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 16:00 UTC3d ago | 1 | – | running | 1 |
| Sun 11 Oct, 21:10 UTC6d ago | 1 | held half | 2.8 days | 1 |
| Sat 10 Oct, 15:44 UTC7d ago | 1 | – | 1.2 days | 0 |
| Fri 9 Oct, 19:25 UTC8d ago | 1 | – | 0.8 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
Quick answers
Tags and filters
Where does Local Test appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Local Test are: Duo Rust servers, live and Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Duo; Last wipe: In the last week.
How should you read the tags on Local Test?
gmrust (Game mode): Survival, as standard Rust does it; mp50 (Max players): The slot count is 50; ts2 (Group limit): Teams max out at 2; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167398 (Build): It's on build 167398; ptrak (Networking): Standard RakNet networking; $r? (Region code): The region field is empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game — that is the tag list Local Test puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server info
What location is Local Test in?
There is no published region for Local Test. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 2.26.250.204:28115.
Is Local Test up, and how often does it stay online?
Right now Local Test is offline, having last been seen 3 days 2 hours ago. Over the past full 7 days it stayed up for 27 of 168 hours, or 16%. The first sighting by Rust Going Deep was on 18 September 2026.
What is the Rust version for Local Test?
On Windows, Local Test runs Rust network protocol 2634 and build 167398. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe details
When does Local Test wipe?
There is no next wipe to predict because Local Test wipes at irregular times. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. This world has been running since 3 days 7 hours ago.
What happens on wipe day at Local Test?
The average peak across recent wipes is 1 players. The peak crowd on the latest wipe came 0 hours in. Recent wipes kept the crowd above half that peak until the next wipe 100% of the time.
Map and rules
Which rules and settings is Local Test running?
Its name does not state a gather rate for Local Test. The group cap is 2 players (duo). survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. Plugins or settings change the game, so the browser lists it as Modded. You will find Oxide plugins installed. The server runs Valve's anti-cheat, VAC.
What's the map on Local Test?
Local Test uses a game-generated procedural map.
Player count
What's the population like on Local Test?
The last sighting of Local Test was 3 days 2 hours ago; it is offline right now. The seven-day average is 1 players, with a peak of 1.
Where does Local Test sit in the rankings?
Over the last seven days, Local Test is #6,838 by player hours, among the top 31% of all ranked servers. It ranks #294 among duo servers.
How to join
What's the way to join Local Test?
Open Rust and press F1, then type client.connect 2.26.250.204:28115. Alternatively, click Launch Rust on this page to join via Steam.