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Dive report

Local Test

Offline 2.26.250.204:28115 checked 3d ago

duo moddedoxide
Drop in
1/ 50 players now 2% full
17-day averagepeak 1
#6,838ranktop 31%
3d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep9 Oct13 Oct17 Oct

Top 31% of all ranked servers, and #294 of the duo servers (top 68%). Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.2 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Wed 14 OctSun 11 OctSat 10 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 16:00 UTC3d ago 1 – running 1
Sun 11 Oct, 21:10 UTC6d ago 1 held half 2.8 days 1
Sat 10 Oct, 15:44 UTC7d ago 1 – 1.2 days 0
Fri 9 Oct, 19:25 UTC8d ago 1 – 0.8 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does Local Test appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry Local Test are: Duo Rust servers, live and Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Duo; Last wipe: In the last week.

How should you read the tags on Local Test?

gmrust (Game mode): Survival, as standard Rust does it; mp50 (Max players): The slot count is 50; ts2 (Group limit): Teams max out at 2; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167398 (Build): It's on build 167398; ptrak (Networking): Standard RakNet networking; $r? (Region code): The region field is empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game — that is the tag list Local Test puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

Server info

What location is Local Test in?

There is no published region for Local Test. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 2.26.250.204:28115.

Is Local Test up, and how often does it stay online?

Right now Local Test is offline, having last been seen 3 days 2 hours ago. Over the past full 7 days it stayed up for 27 of 168 hours, or 16%. The first sighting by Rust Going Deep was on 18 September 2026.

What is the Rust version for Local Test?

On Windows, Local Test runs Rust network protocol 2634 and build 167398. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe details

When does Local Test wipe?

There is no next wipe to predict because Local Test wipes at irregular times. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. This world has been running since 3 days 7 hours ago.

What happens on wipe day at Local Test?

The average peak across recent wipes is 1 players. The peak crowd on the latest wipe came 0 hours in. Recent wipes kept the crowd above half that peak until the next wipe 100% of the time.

Map and rules

Which rules and settings is Local Test running?

Its name does not state a gather rate for Local Test. The group cap is 2 players (duo). survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. Plugins or settings change the game, so the browser lists it as Modded. You will find Oxide plugins installed. The server runs Valve's anti-cheat, VAC.

What's the map on Local Test?

Local Test uses a game-generated procedural map.

Player count

What's the population like on Local Test?

The last sighting of Local Test was 3 days 2 hours ago; it is offline right now. The seven-day average is 1 players, with a peak of 1.

Where does Local Test sit in the rankings?

Over the last seven days, Local Test is #6,838 by player hours, among the top 31% of all ranked servers. It ranks #294 among duo servers.

How to join

What's the way to join Local Test?

Open Rust and press F1, then type client.connect 2.26.250.204:28115. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp50,ptrak,$r?,v2634,gmrust,cs167398,ts2,^o^z

Game

gmrust
Game mode Survival, as standard Rust does it.
mp50
Max players The slot count is 50.
ts2
Group limit Teams max out at 2.
v2634
Protocol This server runs game protocol 2634, so your game must match that version to join.
cs167398
Build It's on build 167398.
ptrak
Networking Standard RakNet networking.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded You'll see it in Modded, since plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.