WindowsGSM - RUST
Offline 2.62.150.188:28025 checked 24d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 281/ 350
- 460/ 550
- 226/ 225
- 202/ 300
- 221/ 300
- 263/ 350
Quick answers
Tags and filters
Where does WindowsGSM - RUST appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry WindowsGSM - RUST are: Rust community servers, going deep. Its entry appears under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What's the meaning of the tags on WindowsGSM - RUST?
WindowsGSM - RUST's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp50 (Max players): It holds 50 players; ts8 (Group limit): It uses the default team limit: 8; v2633 (Protocol): To join, your game has to be on protocol 2633; cs165217 (Build): This server runs build 165217; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
About the server
What location is WindowsGSM - RUST in?
No region comes from WindowsGSM - RUST. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 2.62.150.188:28025.
How reliable is WindowsGSM - RUST?
The server WindowsGSM - RUST is not reachable at the moment; the last sighting was 24 days 10 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. The first sighting by Rust Going Deep was on 14 September 2026.
What Rust version is WindowsGSM - RUST on?
Rust network protocol 2633 and build 165217 is what WindowsGSM - RUST runs, on Windows. The protocol must match to join; Steam will update your game.
Wipe info
When does WindowsGSM - RUST wipe?
The wipes recorded for WindowsGSM - RUST are too few to reveal its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 43 days 13 hours is how long ago this world came into being.
Settings and map
Which rules and settings is WindowsGSM - RUST running?
No gather rate appears in the name of WindowsGSM - RUST. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. It sits under Community in the server browser: a community server. VAC, Valve's anti-cheat, is enabled.
Which map is active on WindowsGSM - RUST?
WindowsGSM - RUST uses a game-generated procedural map.
Player count
How many players are on WindowsGSM - RUST?
WindowsGSM - RUST was last seen 24 days 10 hours ago and is offline as you read this.
What position does WindowsGSM - RUST hold in the server rankings?
For player hours in the last seven days, WindowsGSM - RUST ranks #13,204, within the top 60% of ranked servers.
How to join
What's the way to join WindowsGSM - RUST?
To join, open Rust, hit F1, and enter client.connect 2.62.150.188:28025. Or click Launch Rust on this page to open the game through Steam and connect.