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Dive report

Dark_Ghost Test

Offline 2.82.186.229:28015 checked 7h ago

monthly wipes moddedoxide
Drop in
0/ 1 players now 0% full
17-day averagepeak 1
#7,316ranktop 33%
3d agolast wipemonthly schedule
18d 18hnext wipeThu 5 Nov, 19:00 UTC FW

Players

AveragePeak
00.250.50.75101:0013:0014:0000:0001:0016:00

Hourly average and peak, UTC.

Server performance

05010015020001:0013:0014:0000:0001:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k14 Oct15 Oct16 Oct17 Oct

Top 33% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 18d 18h. The force wipe

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does Dark_Ghost Test appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include Dark_Ghost Test: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.

What's the meaning of the tags on Dark_Ghost Test?

gmvanilla (Game mode): The mode is vanilla survival; mp1 (Max players): It holds 1 players; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167781 (Build): This server runs build 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set; ^m (Monthly): A wipe comes once a month, alongside the force wipe; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play — that is the tag list Dark_Ghost Test puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

About the server

What's the performance like on Dark_Ghost Test?

The last 48 hours saw an average of 105 server fps, never dropping below 74. At its peak it carried 68,449 entities, including buildings and deployables. Memory use peaked at 2,047 MB. A climbing entity count together with low fps is what feels like lag to players.

Where can you find Dark_Ghost Test?

There is no published region for Dark_Ghost Test. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. You can reach it at 2.82.186.229:28015.

How reliable is Dark_Ghost Test?

Right now Dark_Ghost Test is offline, having last been seen 7 hours ago. The uptime it gives puts the last restart at roughly 1 hours ago. Over the past full 3 days it stayed up for 16 of 72 hours, or 22%. The first sighting by Rust Going Deep was on 14 October 2026.

What is the Rust version for Dark_Ghost Test?

The version on Dark_Ghost Test is Rust network protocol 2634 and build 167781, on Windows. The protocol must match to join; Steam will update your game.

Wipe details

When does Dark_Ghost Test wipe?

The next wipe on Dark_Ghost Test is calculated from the force wipe. All Rust servers wipe at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 3 days 2 hours is how long ago this world came into being. Wipes are scheduled monthly, as shown in its tags.

Settings and map

What settings and rules have been applied to Dark_Ghost Test?

The name of Dark_Ghost Test contains no gather rate. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, so the browser lists it as Modded. Oxide plugins are running here. VAC is on: Valve's anti-cheat is active.

What's the map on Dark_Ghost Test?

Dark_Ghost Test uses a procedural map of size 3,500 with seed 295700, made by the game. You can see it on RustMaps from this page, since the same size and seed produce the same map.

Player stats

Is Dark_Ghost Test busy?

Right now Dark_Ghost Test is offline, with its last appearance 7 hours ago. For the past week, players averaged 1 with a high of 1. At 14:00 UTC in the last 48 hours, the average reached its highest: 1 players.

What position does Dark_Ghost Test hold in the server rankings?

Over the last seven days, Dark_Ghost Test is #7,316 by player hours, among the top 33% of all ranked servers.

How to join

What's the way to join Dark_Ghost Test?

To join, open Rust, hit F1, and enter client.connect 2.82.186.229:28015. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp1,ptrak,$r?,v2634,^m,gmvanilla,cs167781,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp1
Max players It holds 1 players.
ts8
Group limit The default team size of 8 applies here.
v2634
Protocol This server runs game protocol 2634, so your game must match that version to join.
cs167781
Build This server runs build 167781.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code No region is set.

Wipe schedule

^m
Monthly A wipe comes once a month, alongside the force wipe.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded The Modded category fits: plugins or settings are in play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.