Tin & Blood
Offline 2.84.251.87:35005 checked 23d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 153/ 200
- 290/ 300
- 243/ 275
- 112/ 200
- 120/ 200
- 130/ 250
Quick answers
Tags and listings
Where does Tin & Blood appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Tin & Blood are: Rust community servers, going deep. The server list shows it under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What's the meaning of the tags on Tin & Blood?
The server browser shows these tags for Tin & Blood: gmrust (Game mode): Survival, as standard Rust does it; mp100 (Max players): The slot count is 100; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): To join, your game has to be on protocol 2633; cs165217 (Build): This server runs build 165217; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server info
Where can you find Tin & Blood?
No region comes from Tin & Blood. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 2.84.251.87:35005.
What's the uptime like for Tin & Blood?
Tin & Blood is down at the moment; it was last up 23 days 16 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. The first sighting by Rust Going Deep was on 24 September 2026.
What is the Rust version for Tin & Blood?
Rust network protocol 2633 and build 165217 is what Tin & Blood runs, on Linux. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe info
When does Tin & Blood wipe?
Too few wipes are on record for Tin & Blood to show its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. This world has been running since 36 days 5 hours ago.
Rules and settings
What settings are in place on Tin & Blood?
Its name does not state a gather rate for Tin & Blood. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. It sits under Community in the server browser: a community server. VAC, Valve's anti-cheat, is enabled.
Which map is active on Tin & Blood?
Tin & Blood uses a game-generated procedural map.
Player count
What's the population like on Tin & Blood?
Right now Tin & Blood is offline, with its last appearance 23 days 16 hours ago.
Where does Tin & Blood sit in the rankings?
For player hours in the last seven days, Tin & Blood ranks #15,643, within the top 71% of ranked servers.
How to join
How do you get into Tin & Blood?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 2.84.251.87:35005.