Tin & Blood
Offline 2.84.252.144:35005 checked 28d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 407/ 450
- 191/ 200
- 593/ 600
- 309/ 325
- 313/ 325
- 423/ 450
Quick answers
Tags and filters
Where does Tin & Blood appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Tin & Blood: Rust community servers, going deep. You can find it on the server list by these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on Tin & Blood?
Tin & Blood's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp100 (Max players): There are 100 slots on this server; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): This server runs game protocol 2633, so your game must match that version to join; cs164530 (Build): The build number is 164530; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
About the server
What's the location of Tin & Blood?
There is no published region for Tin & Blood. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 2.84.252.144:35005.
Is Tin & Blood up, and how often does it stay online?
Tin & Blood is down at the moment; it was last up 28 days 11 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. 15 September 2026 is when Rust Going Deep first saw it.
What Rust version is Tin & Blood on?
On Linux, Tin & Blood runs Rust network protocol 2633 and build 164530. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe info
How often does Tin & Blood wipe?
Tin & Blood's rhythm is unclear because not enough wipes are on record yet. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. This world has been running since 35 days 23 hours ago.
Settings and map
What settings and rules have been applied to Tin & Blood?
No gather rate appears in the name of Tin & Blood. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. It sits under Community in the server browser: a community server. VAC, Valve's anti-cheat, is enabled.
What's the map on Tin & Blood?
Tin & Blood uses a procedural map of size 6,000 with seed 1789661113, made by the game. RustMaps can display it from this page because the same size and seed yield the same map.
Population
Is Tin & Blood busy?
Tin & Blood was last seen 28 days 11 hours ago and is offline as you read this.
What position does Tin & Blood hold in the server rankings?
Over the last seven days, Tin & Blood is #15,401 by player hours, among the top – of all ranked servers.
Join info
What's the process to join Tin & Blood?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 2.84.252.144:35005.