Tin & Blood
Offline 2.84.252.145:35005 checked 26d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 411/ 450
- 196/ 200
- 583/ 600
- 296/ 325
- 311/ 325
- 432/ 450
Quick answers
Tags and search
Where does Tin & Blood appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Tin & Blood: Rust community servers, going deep. The server list shows it under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What's the meaning of the tags on Tin & Blood?
The server browser shows these tags for Tin & Blood: gmrust (Game mode): Survival, as standard Rust does it; mp100 (Max players): There are 100 slots on this server; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): The protocol is 2633; a different version won't get you in; cs164530 (Build): This server runs build 164530; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server info
What's the location of Tin & Blood?
Tin & Blood does not put out a region. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 2.84.252.145:35005.
Is Tin & Blood up, and how often does it stay online?
Tin & Blood is down at the moment; it was last up 26 days 5 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. The first sighting by Rust Going Deep was on 21 September 2026.
What Rust version is Tin & Blood on?
Rust network protocol 2633 and build 164530 is what Tin & Blood runs, on Linux. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe details
How often does Tin & Blood wipe?
Tin & Blood's rhythm is unclear because not enough wipes are on record yet. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. This world has been running since 35 days 23 hours ago.
Settings and map
What settings and rules have been applied to Tin & Blood?
The name of Tin & Blood contains no gather rate. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. The server browser lists it under Community, making it a community server. VAC is on: Valve's anti-cheat is active.
Which map is active on Tin & Blood?
Tin & Blood uses a procedural map of size 6,000 with seed 1789661113, made by the game. RustMaps can display it from this page because the same size and seed yield the same map.
Player stats
Is Tin & Blood busy?
Tin & Blood was last seen 26 days 5 hours ago and is offline as you read this.
What's Tin & Blood's rank among Rust servers?
Over the last seven days, Tin & Blood is #15,445 by player hours, among the top 67% of all ranked servers.
How to join
What's the way to join Tin & Blood?
Open Rust and press F1, then type client.connect 2.84.252.145:35005. Alternatively, click Launch Rust on this page to join via Steam.