Tin & Blood
Offline 2.84.252.72:35005 checked 23d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 380/ 400
- 198/ 225
- 593/ 600
- 289/ 325
- 322/ 350
- 398/ 425
Quick answers
Tags and filters
Where does Tin & Blood appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Tin & Blood are: Rust community servers, going deep. Its entry appears under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on Tin & Blood?
The server browser shows these tags for Tin & Blood: gmrust (Game mode): This is the standard Rust survival experience; mp100 (Max players): The slot count is 100; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): To join, your game has to be on protocol 2633; cs165217 (Build): This server runs build 165217; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server info
What's the location of Tin & Blood?
Tin & Blood does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 2.84.252.72:35005.
How reliable is Tin & Blood?
The server Tin & Blood is not reachable at the moment; the last sighting was 23 days 11 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. 24 September 2026 is when Rust Going Deep first saw it.
What is the Rust version for Tin & Blood?
On Linux, Tin & Blood runs Rust network protocol 2633 and build 165217. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe schedule
What schedule does Tin & Blood follow for wipes?
Tin & Blood's rhythm is unclear because not enough wipes are on record yet. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. The world you are on now was created 36 days.
Settings and map
What settings and rules have been applied to Tin & Blood?
The name of Tin & Blood contains no gather rate. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. It sits under Community in the server browser: a community server. VAC, Valve's anti-cheat, is enabled.
What's the map on Tin & Blood?
Tin & Blood uses a game-generated procedural map.
Population
Is Tin & Blood busy?
Right now Tin & Blood is offline, with its last appearance 23 days 11 hours ago.
What's Tin & Blood's rank among Rust servers?
For player hours in the last seven days, Tin & Blood ranks #15,643, within the top 71% of ranked servers.
Getting in
What's the process to join Tin & Blood?
To join, open Rust, hit F1, and enter client.connect 2.84.252.72:35005. Or click Launch Rust on this page to open the game through Steam and connect.