Tin & Blood
Offline 2.84.255.145:35005 checked 26d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 281/ 350
- 460/ 550
- 226/ 225
- 202/ 300
- 221/ 300
- 263/ 350
Quick answers
Tags and search
Where does Tin & Blood appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Tin & Blood: Rust community servers, going deep. The server list shows it under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on Tin & Blood?
The server browser shows these tags for Tin & Blood: gmrust (Game mode): This is the standard Rust survival experience; mp100 (Max players): It holds 100 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): To join, your game has to be on protocol 2633; cs164530 (Build): It's on build 164530; ptrak (Networking): Standard RakNet networking; $r? (Region code): No region is set. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server details
Where can you find Tin & Blood?
No region comes from Tin & Blood. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 2.84.255.145:35005.
How reliable is Tin & Blood?
Right now Tin & Blood is offline, having last been seen 26 days 11 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. Rust Going Deep has had it on record since 21 September 2026.
What Rust version is Tin & Blood on?
The version on Tin & Blood is Rust network protocol 2633 and build 164530, on Linux. The protocol must match to join; Steam will update your game.
Wipe info
How often does Tin & Blood wipe?
Too few wipes are on record for Tin & Blood to show its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. The world you are on now was created 36 days 2 hours.
Rules and settings
What settings and rules have been applied to Tin & Blood?
No gather rate appears in the name of Tin & Blood. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. The server browser lists it under Community, making it a community server. VAC is on: Valve's anti-cheat is active.
What's the map on Tin & Blood?
The map on Tin & Blood is procedural, made by the game.
Player count
How many players are on Tin & Blood?
Right now Tin & Blood is offline, with its last appearance 26 days 11 hours ago.
What's Tin & Blood's rank among Rust servers?
For player hours in the last seven days, Tin & Blood ranks #15,496, within the top 68% of ranked servers.
Getting in
What's the process to join Tin & Blood?
Open Rust and press F1, then type client.connect 2.84.255.145:35005. Alternatively, click Launch Rust on this page to join via Steam.