Tin & Blood
Offline 2.87.108.187:35005 checked 23d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 249/ 275
- 563/ 600
- 530/ 575
- 147/ 200
- 351/ 325
- 188/ 200
Quick answers
Tags and search
Where does Tin & Blood appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Tin & Blood: Rust community servers, going deep. Its entry appears under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What's the meaning of the tags on Tin & Blood?
gmrust (Game mode): Survival, as standard Rust does it; mp100 (Max players): There are 100 slots on this server; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): To join, your game has to be on protocol 2633; cs165217 (Build): The build number is 165217; ptrak (Networking): Standard RakNet networking; $r? (Region code): The region field is empty — that is the tag list Tin & Blood puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server details
Where can you find Tin & Blood?
Tin & Blood does not put out a region. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 2.87.108.187:35005.
How reliable is Tin & Blood?
The server Tin & Blood is not reachable at the moment; the last sighting was 23 days 22 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. Rust Going Deep has had it on record since 24 September 2026.
What is the Rust version for Tin & Blood?
Rust network protocol 2633 and build 165217 is what Tin & Blood runs, on Linux. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe details
How often does Tin & Blood wipe?
Tin & Blood's rhythm is unclear because not enough wipes are on record yet. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. This world has been running since 36 days 11 hours ago.
Settings and map
What settings are in place on Tin & Blood?
No gather rate appears in the name of Tin & Blood. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. It sits under Community in the server browser: a community server. The server runs Valve's anti-cheat, VAC.
What's the map on Tin & Blood?
The map on Tin & Blood is procedural, made by the game.
Player stats
What's the population like on Tin & Blood?
The last sighting of Tin & Blood was 23 days 22 hours ago; it is offline right now.
What position does Tin & Blood hold in the server rankings?
For player hours in the last seven days, Tin & Blood ranks #15,643, within the top 71% of ranked servers.
Join info
What's the way to join Tin & Blood?
To join, open Rust, hit F1, and enter client.connect 2.87.108.187:35005. Or click Launch Rust on this page to open the game through Steam and connect.