spawneo-test
Offline 200.115.210.247:28015 checked 18d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 411/ 425
- 591/ 600
- 366/ 425
- 697/ 750
- 108/ 200
- 301/ 325
Quick answers
Tags and filters
Where does spawneo-test appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include spawneo-test: Rust community servers, going deep. You can find it on the server list by these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What's the meaning of the tags on spawneo-test?
gmrust (Game mode): Survival, as standard Rust does it; mp4 (Max players): The slot count is 4; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): The protocol is 2633; a different version won't get you in; cs165217 (Build): The build number is 165217; ptrak (Networking): Standard RakNet networking; $r? (Region code): It has no region code — that is the tag list spawneo-test puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server info
Where can you find spawneo-test?
spawneo-test does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 200.115.210.247:28015.
How reliable is spawneo-test?
The server spawneo-test is not reachable at the moment; the last sighting was 18 days 21 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. 29 September 2026 is when Rust Going Deep first saw it.
What is the Rust version for spawneo-test?
Rust network protocol 2633 and build 165217 is what spawneo-test runs, on Linux. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe info
What schedule does spawneo-test follow for wipes?
Too few wipes are on record for spawneo-test to show its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. The world you are on now was created 18 days 21 hours.
Rules and settings
What settings are in place on spawneo-test?
The name of spawneo-test contains no gather rate. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. It sits under Community in the server browser: a community server. VAC, Valve's anti-cheat, is disabled.
Which map is active on spawneo-test?
spawneo-test uses a game-generated procedural map.
Population
How many players are on spawneo-test?
spawneo-test was last seen 18 days 21 hours ago and is offline as you read this.
Where does spawneo-test sit in the rankings?
For player hours in the last seven days, spawneo-test ranks #16,875, within the top 71% of ranked servers.
Getting in
What's the way to join spawneo-test?
To join, open Rust, hit F1, and enter client.connect 200.115.210.247:28015. Or click Launch Rust on this page to open the game through Steam and connect.