Devblog 65 Legacy Server
Offline 201.10.76.60:28015 checked 11d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 306/ 350
- 489/ 550
- 201/ 225
- 258/ 300
- 256/ 300
- 315/ 350
Quick answers
Tags and listings
Where does Devblog 65 Legacy Server appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Devblog 65 Legacy Server are: Rust community servers, going deep. You can find it on the server list by these filters: Type: Community (not modded, not official) and No plugins at all; Last wipe: In the last 2 weeks.
How should you read the tags on Devblog 65 Legacy Server?
The server browser shows these tags for Devblog 65 Legacy Server: mp30 (Max players): It holds 30 players; v2013 (Protocol): This server runs game protocol 2013, so your game must match that version to join; h241a841b (Custom tag): The owner or a plugin created this tag, so it's not standard Rust; stok (Custom tag): The owner or a plugin created this tag, so it's not standard Rust. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server info
Where can you find Devblog 65 Legacy Server?
No region comes from Devblog 65 Legacy Server. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 201.10.76.60:28015.
What's the uptime like for Devblog 65 Legacy Server?
Right now Devblog 65 Legacy Server is offline, having last been seen 11 days 10 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. Rust Going Deep has had it on record since 5 October 2026.
What is the Rust version for Devblog 65 Legacy Server?
On Windows, Devblog 65 Legacy Server runs Rust network protocol 2013. Steam handles the update; you just need your game on the matching protocol to join.
Wipe details
How often does Devblog 65 Legacy Server wipe?
Too few wipes are on record for Devblog 65 Legacy Server to show its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 11 days 11 hours is how long ago this world came into being.
Map and rules
Which rules and settings is Devblog 65 Legacy Server running?
No gather rate appears in the name of Devblog 65 Legacy Server. No group limit is published. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. It sits under Community in the server browser: a community server. VAC, Valve's anti-cheat, is disabled.
Which map is active on Devblog 65 Legacy Server?
Devblog 65 Legacy Server uses a game-generated procedural map.
Population
How many players are on Devblog 65 Legacy Server?
The last sighting of Devblog 65 Legacy Server was 11 days 10 hours ago; it is offline right now.
Where does Devblog 65 Legacy Server sit in the rankings?
For player hours in the last seven days, Devblog 65 Legacy Server ranks #13,146, within the top 59% of ranked servers.
Join info
What's the process to join Devblog 65 Legacy Server?
Open Rust and press F1, then type client.connect 201.10.76.60:28015. Alternatively, click Launch Rust on this page to join via Steam.