Devblog 65 Legacy Server
Offline 201.10.76.6:28015 checked 11d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 227/ 300
- 410/ 475
- 240/ 250
- 160/ 225
- 184/ 250
- 214/ 275
Quick answers
Tags and listings
Where does Devblog 65 Legacy Server appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Devblog 65 Legacy Server are: Rust community servers, going deep. You can find it on the server list by these filters: Type: Community (not modded, not official) and No plugins at all; Last wipe: In the last 2 weeks.
How should you read the tags on Devblog 65 Legacy Server?
Devblog 65 Legacy Server's game browser tags read: mp30 (Max players): It holds 30 players; v2013 (Protocol): The protocol is 2013; a different version won't get you in; h5cf11350 (Custom tag): A plugin or the owner set this tag; it's not one Facepunch provides; stok (Custom tag): A plugin or the owner set this tag; it's not one Facepunch provides. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server details
What location is Devblog 65 Legacy Server in?
No region comes from Devblog 65 Legacy Server. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 201.10.76.6:28015.
How reliable is Devblog 65 Legacy Server?
The server Devblog 65 Legacy Server is not reachable at the moment; the last sighting was 11 days 10 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. 5 October 2026 is when Rust Going Deep first saw it.
What Rust version is Devblog 65 Legacy Server on?
The version on Devblog 65 Legacy Server is Rust network protocol 2013, on Windows. Steam handles the update; you just need your game on the matching protocol to join.
Wipe info
When does Devblog 65 Legacy Server wipe?
The wipes recorded for Devblog 65 Legacy Server are too few to reveal its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. The world you are on now was created 11 days 12 hours.
Settings and map
Which rules and settings is Devblog 65 Legacy Server running?
Its name does not state a gather rate for Devblog 65 Legacy Server. No group limit is published. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. Community is where the server browser puts it, as a community server. VAC is off: Valve's anti-cheat is not active.
What's the map on Devblog 65 Legacy Server?
A procedural map, generated by the game, is in play on Devblog 65 Legacy Server.
Player stats
How many players are on Devblog 65 Legacy Server?
Right now Devblog 65 Legacy Server is offline, with its last appearance 11 days 10 hours ago.
What position does Devblog 65 Legacy Server hold in the server rankings?
For player hours in the last seven days, Devblog 65 Legacy Server ranks #13,767, within the top 61% of ranked servers.
Getting in
How do you get into Devblog 65 Legacy Server?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 201.10.76.6:28015.