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Dive report

Test Server - Dont enter

Offline 201.254.79.106:28015 checked 7h ago

monthly wipes moddedcarbon
Drop in
2/ 3 players now 67% full
27-day averagepeak 2
#6,051ranktop 27%
1d agolast wipemonthly schedule
18d 8hnext wipeThu 5 Nov, 19:00 UTC FW

Players

AveragePeak
00.511.5213:0016:0019:0021:0000:0003:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k17 Oct18 Oct

Top 27% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 18d 8h. The force wipe

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does Test Server - Dont enter appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry Test Server - Dont enter are: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 3 days.

What's the meaning of the tags on Test Server - Dont enter?

gmvanilla (Game mode): It's vanilla survival; mp3 (Max players): It holds 3 players; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167781 (Build): This server runs build 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set; ^m (Monthly): Facepunch's force wipe is when this server wipes each month; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; ^y (Carbon): Plugins are handled by Carbon — that is the tag list Test Server - Dont enter puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

Server details

Where can you find Test Server - Dont enter?

No region comes from Test Server - Dont enter. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 201.254.79.106:28015.

Is Test Server - Dont enter up, and how often does it stay online?

Test Server - Dont enter is down at the moment; it was last up 7 hours ago. Rust Going Deep has had it on record since 17 October 2026.

What is the Rust version for Test Server - Dont enter?

Rust network protocol 2634 and build 167781 is what Test Server - Dont enter runs, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe details

How often does Test Server - Dont enter wipe?

The next wipe on Test Server - Dont enter is calculated from the force wipe. When every Rust server wipes on Thursday 5 November at 19:00 UTC, that force wipe is its next wipe. 35 hours is how long ago this world came into being. The tags list wipes scheduled every month.

Map and rules

Which rules and settings is Test Server - Dont enter running?

The name of Test Server - Dont enter contains no gather rate. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. Plugins or settings change the game, so the browser lists it as Modded. Plugins in use: Carbon. The server runs Valve's anti-cheat, VAC.

Which map is active on Test Server - Dont enter?

The map on Test Server - Dont enter is procedural, made by the game.

Population

What's the population like on Test Server - Dont enter?

The last sighting of Test Server - Dont enter was 7 hours ago; it is offline right now. The seven-day average is 2 players, with a peak of 2. Over the last 48 hours, 14:00 UTC drew the most players, 2 on average.

What position does Test Server - Dont enter hold in the server rankings?

For player hours in the last seven days, Test Server - Dont enter ranks #6,051, within the top 27% of ranked servers.

Getting in

What's the way to join Test Server - Dont enter?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 201.254.79.106:28015.

What each one means

Server tags

Published as mp3,ptrak,$r?,v2634,^z,^y,^m,gmvanilla,cs167781,ts8

Game

gmvanilla
Game mode It's vanilla survival.
mp3
Max players It holds 3 players.
ts8
Group limit The default team size of 8 applies here.
v2634
Protocol This server runs game protocol 2634, so your game must match that version to join.
cs167781
Build This server runs build 167781.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code No region is set.

Wipe schedule

^m
Monthly Facepunch's force wipe is when this server wipes each month.

Mods and access

^z
Modded You'll see it in Modded, since plugins or settings modify the game.
^y
Carbon Plugins are handled by Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.