Test Server - Dont enter
Offline 201.254.83.131:28015 checked 6d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 33% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 18d 9h. The force wipe · high confidence
Coming wipes
- 18d 9hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 9 Oct, 23:52 UTC8d ago | 2 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
Quick answers
Tags and search
Where does Test Server - Dont enter appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Test Server - Dont enter: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
How should you read the tags on Test Server - Dont enter?
Test Server - Dont enter's game browser tags read: gmvanilla (Game mode): The mode is vanilla survival; mp3 (Max players): It holds 3 players; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167398 (Build): It's on build 167398; ptrak (Networking): Standard RakNet networking; $r? (Region code): It has no region code; ^m (Monthly): A wipe comes once a month, alongside the force wipe; ^z (Modded): Plugins or settings make changes, so it's listed as Modded; ^y (Carbon): This server relies on Carbon for plugins. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server details
What location is Test Server - Dont enter in?
Test Server - Dont enter does not put out a region. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. You can reach it at 201.254.83.131:28015.
What's the uptime like for Test Server - Dont enter?
Test Server - Dont enter is down at the moment; it was last up 6 days 9 hours ago. It was up 7% of the time over the last full 7 days, 11 of 168 hours. The first sighting by Rust Going Deep was on 9 October 2026.
What Rust version is Test Server - Dont enter on?
Rust network protocol 2634 and build 167398 is what Test Server - Dont enter runs, on Windows. The protocol must match to join; Steam will update your game.
Wipe info
When does Test Server - Dont enter wipe?
One wipe a month is all Test Server - Dont enter does, and that is the force wipe. When every Rust server wipes on Thursday 5 November at 19:00 UTC, that force wipe is its next wipe. This world has been running since 8 days 9 hours ago. Wipes are scheduled monthly, as shown in its tags.
What happens on wipe day at Test Server - Dont enter?
The average peak across recent wipes is 2 players. On the latest wipe, 1 hours passed before the crowd peaked.
Map and rules
What settings and rules have been applied to Test Server - Dont enter?
Its name does not state a gather rate for Test Server - Dont enter. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. Plugins or settings change the game, so the browser lists it as Modded. You will find Carbon plugins installed. VAC, Valve's anti-cheat, is enabled.
Which map is active on Test Server - Dont enter?
Test Server - Dont enter uses a game-generated procedural map.
Player count
How many players are on Test Server - Dont enter?
The last sighting of Test Server - Dont enter was 6 days 9 hours ago; it is offline right now. For the past week, players averaged 2 with a high of 2.
What's Test Server - Dont enter's rank among Rust servers?
Over the last seven days, Test Server - Dont enter is #7,315 by player hours, among the top 33% of all ranked servers.
Getting in
How do you get into Test Server - Dont enter?
To join, open Rust, hit F1, and enter client.connect 201.254.83.131:28015. Or click Launch Rust on this page to open the game through Steam and connect.