HilAndJohn
Offline 202.80.150.25:28015 checked 7d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 55% of all ranked servers, and #564 of the quad servers (top 69%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 31/ 300
- 78/ 200
- 38/ 100
- 0/ 200
- 12/ 250
- 60/ 150
Quick answers
Tags and listings
Where does HilAndJohn appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry HilAndJohn are: Rust community servers, going deep. Its entry appears under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: Quad; Last wipe: In the last 2 weeks.
How should you read the tags on HilAndJohn?
gmrust (Game mode): Survival, as standard Rust does it; mp2 (Max players): It holds 2 players; ts4 (Group limit): Teams max out at 4; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167398 (Build): This server runs build 167398; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set — that is the tag list HilAndJohn puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server details
What location is HilAndJohn in?
There is no published region for HilAndJohn. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 202.80.150.25:28015.
How reliable is HilAndJohn?
The server HilAndJohn is not reachable at the moment; the last sighting was 7 days 21 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. The first sighting by Rust Going Deep was on 10 October 2026.
What Rust version is HilAndJohn on?
Rust network protocol 2634 and build 167398 is what HilAndJohn runs, on Windows. Steam handles the update; you just need your game on the matching protocol to join.
Wipe details
What schedule does HilAndJohn follow for wipes?
The wipes recorded for HilAndJohn are too few to reveal its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. The world you are on now was created 8 days 5 hours.
Map and rules
What settings are in place on HilAndJohn?
Its name does not state a gather rate for HilAndJohn. A group can have at most 4 players (quad). It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. It sits under Community in the server browser: a community server. VAC, Valve's anti-cheat, is enabled.
Which map is active on HilAndJohn?
The map on HilAndJohn is procedural, made by the game.
Population
What's the population like on HilAndJohn?
The last sighting of HilAndJohn was 7 days 21 hours ago; it is offline right now.
Where does HilAndJohn sit in the rankings?
Over the last seven days, HilAndJohn is #12,062 by player hours, among the top 55% of all ranked servers. Among servers in the quad category, it holds #564.
Join info
How do you get into HilAndJohn?
Open Rust and press F1, then type client.connect 202.80.150.25:28015. Alternatively, click Launch Rust on this page to join via Steam.