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Dive report

S.O.S.Au/NZ (.Shoot.on.Sight.)

Offline 203.12.3.54:28015 checked 4h ago

weekly wipes moddedoxide
Drop in
0/ 50 players now 0% full
17-day averagepeak 1
#5,506ranktop 25%
2d agolast wipeweekly schedule
4d 23hnext wipeThu 22 Oct, 22:53 UTC

Players

AveragePeak
00.250.50.75100:0008:0014:0006:0012:0018:00

Hourly average and peak, UTC.

Server performance

02040608000:0008:0014:0006:0012:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep1 Oct6 Oct12 Oct17 Oct

Top 25% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Thursday 22 October, 22:53 UTC, in 4d 23h. Its weekly schedule tag · low confidence

usual gap4.3 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held75%else halves by day 1

Coming wipes

  • 4d 23h
    Thu 22 Oct, 22:53 UTC
  • 11d 23h
    Thu 29 Oct, 22:53 UTC
  • 18d 19h
    Thu 5 Nov, 19:00 UTC
    FW
  • 25d 23h
    Thu 12 Nov, 22:53 UTC
  • 32d 23h
    Thu 19 Nov, 22:53 UTC
  • 39d 23h
    Thu 26 Nov, 22:53 UTC

The first 48 hours of its last wipes

Sat 10 OctSat 3 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 22:53 UTC2d ago – – running 0
Sat 10 Oct, 05:34 UTC7d ago 1 held half 5.7 days 0
Sat 3 Oct, 13:45 UTC14d ago 1 held half 6.7 days 0
Thu 1 Oct, 23:01 UTC FW16d ago 1 – 1.6 days 0
Tue 29 Sep, 02:34 UTC18d ago 1 held half 2.9 days 0
Sat 19 Sep, 03:02 UTC28d ago 1 halved by day 1 10 days 1
Thu 17 Sep, 22:54 UTC30d ago 1 – 1.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does S.O.S.Au/NZ (.Shoot.on.Sight.) appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry S.O.S.Au/NZ (.Shoot.on.Sight.) are: Oceania Rust servers and Modded Rust servers. You can find it on the server list by these filters: Region: Oceania; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days.

How should you read the tags on S.O.S.Au/NZ (.Shoot.on.Sight.)?

The server browser shows these tags for S.O.S.Au/NZ (.Shoot.on.Sight.): gmrust (Game mode): Survival, as standard Rust does it; mp50 (Max players): The slot count is 50; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167781 (Build): It's on build 167781; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code; ^w (Weekly): It wipes once a week; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The Modded category fits: plugins or settings are in play. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

About the server

What's the performance like on S.O.S.Au/NZ (.Shoot.on.Sight.)?

It averaged 60 server fps over the last 48 hours, with a low of 60. At its peak it carried 121,876 entities, including buildings and deployables. Memory use peaked at 3,854 MB. Players experience lag when fps drops and entities climb.

Where can you find S.O.S.Au/NZ (.Shoot.on.Sight.)?

The name of S.O.S.Au/NZ (.Shoot.on.Sight.) points to Oceania, even without a region tag. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 203.12.3.54:28015.

What's the uptime like for S.O.S.Au/NZ (.Shoot.on.Sight.)?

Right now S.O.S.Au/NZ (.Shoot.on.Sight.) is offline, having last been seen 4 hours ago. Its reported uptime shows a restart about 14 hours ago. In the last full 7 days, 60 of 168 hours were online, 36% uptime. The first sighting by Rust Going Deep was on 17 September 2026.

What is the Rust version for S.O.S.Au/NZ (.Shoot.on.Sight.)?

Rust network protocol 2634 and build 167781 is what S.O.S.Au/NZ (.Shoot.on.Sight.) runs, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe schedule

What schedule does S.O.S.Au/NZ (.Shoot.on.Sight.) follow for wipes?

With too few wipes recorded for S.O.S.Au/NZ (.Shoot.on.Sight.) to confirm the schedule, the prediction goes by its tag. Expect the next wipe on Thursday 22 October at 22:53 UTC. 2 days is how long ago this world came into being. The tags show wipes set to happen every week.

What happens on wipe day at S.O.S.Au/NZ (.Shoot.on.Sight.)?

The average peak across recent wipes is 1 players. The peak crowd on the latest wipe came 1 hours in. Above half that peak until the next wipe: the crowd managed this in 75% of recent wipes. Otherwise, the crowd sank below half by day 1.

Settings and map

Which rules and settings is S.O.S.Au/NZ (.Shoot.on.Sight.) running?

Its name does not state a gather rate for S.O.S.Au/NZ (.Shoot.on.Sight.). 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. The server browser puts it under Modded, as plugins or settings alter the game. You will find Oxide plugins installed. VAC, Valve's anti-cheat, is enabled.

What's the map on S.O.S.Au/NZ (.Shoot.on.Sight.)?

A game-generated procedural map of size 4,680 with seed 16102026 is in play on S.O.S.Au/NZ (.Shoot.on.Sight.). You can see it on RustMaps from this page, since the same size and seed produce the same map.

Player stats

Is S.O.S.Au/NZ (.Shoot.on.Sight.) busy?

S.O.S.Au/NZ (.Shoot.on.Sight.) was last seen 4 hours ago and is offline as you read this. The seven-day average is 1 players, with a peak of 1. The busiest point in the last 48 hours was 00:00 UTC, averaging 1 players.

Where does S.O.S.Au/NZ (.Shoot.on.Sight.) sit in the rankings?

For player hours in the last seven days, S.O.S.Au/NZ (.Shoot.on.Sight.) ranks #5,506, within the top 25% of ranked servers.

Join info

What's the process to join S.O.S.Au/NZ (.Shoot.on.Sight.)?

To join, open Rust, hit F1, and enter client.connect 203.12.3.54:28015. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp50,ptrak,$r?,v2634,^w,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust does it.
mp50
Max players The slot count is 50.
ts8
Group limit The default team size of 8 applies here.
v2634
Protocol The protocol is 2634; a different version won't get you in.
cs167781
Build It's on build 167781.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code It has no region code.

Wipe schedule

^w
Weekly It wipes once a week.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded The Modded category fits: plugins or settings are in play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.