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Dive report

SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY

Online 203.16.163.142:27267 checked 12m ago

2x weekly wipes vanillamoddedoxide
Drop in
1/ 40 players now 2% full
07-day averagepeak 2
#10,645ranktop 48%
6d agolast wipeweekly schedule
5hnext wipeSun 18 Oct, 15:36 UTC

Players

AveragePeak
00.250.50.75110:0019:0004:0014:0023:0008:00

Hourly average and peak, UTC.

Server performance

010020030040010:0019:0004:0014:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 48% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Sunday 18 October, 15:36 UTC, in 5h. Its weekly schedule tag · low confidence

usual gap6 daysbetween real wipes
on rhythm50%of its recent wipes
wipe-day peak3players, last three wipes
crowd held0%else halves by day 3

Coming wipes

  • 5h
    Sun 18 Oct, 15:36 UTC
  • 7d 5h
    Sun 25 Oct, 15:36 UTC
  • 14d 5h
    Sun 1 Nov, 15:36 UTC
  • 18d 9h
    Thu 5 Nov, 19:00 UTC
    FW
  • 21d 5h
    Sun 8 Nov, 15:36 UTC
  • 28d 5h
    Sun 15 Nov, 15:36 UTC
  • 35d 5h
    Sun 22 Nov, 15:36 UTC
  • 42d 5h
    Sun 29 Nov, 15:36 UTC

The first 48 hours of its last wipes

Sun 11 OctFri 2 OctFri 25 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 5 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 15:36 UTC6d ago 2 – running 1
Fri 2 Oct, 09:41 UTC15d ago 2 halved by day 3 9.2 days 0
Fri 25 Sep, 19:43 UTC22d ago 4 halved by day 2 6.6 days 0
Sun 20 Sep, 09:47 UTC27d ago 1 halved by day 3 5.4 days 0
Sat 19 Sep, 20:28 UTC28d ago 1 – 0.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY: 2x Rust servers and Modded Rust servers. The server list shows it under Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.

How should you read the tags on SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY?

gmrust (Game mode): Survival, as standard Rust does it; mp40 (Max players): It holds 40 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167398 (Build): This server runs build 167398; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty; ^w (Weekly): A wipe every week; ^v (Vanilla): No changed rates, no kits, no rule tweaks: this is the game Facepunch released; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The Modded category fits: plugins or settings are in play — that is the tag list SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

About the server

How well does SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY perform?

Average server fps for the last 48 hours was 225, and the lowest was 193. Buildings, deployables and all other world objects added up to as many as 17,319 entities. Memory use peaked at 6,035 MB. Players experience lag when fps drops and entities climb.

What location is SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY in?

SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY does not put out a region. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 203.16.163.142:27267.

Is SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY up, and how often does it stay online?

Right now SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY is online. Its reported uptime shows a restart about 7 hours ago. It was up 100% of the time over the last full 7 days, 168 of 168 hours. The first sighting by Rust Going Deep was on 17 September 2026.

What is the Rust version for SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY?

On Linux, SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY runs Rust network protocol 2634 and build 167398. The protocol must match to join; Steam will update your game.

Wipe details

How often does SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY wipe?

The prediction follows its tag because too few of SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY's wipes are on record to confirm the schedule. Sunday 18 October at 15:36 UTC is when the next wipe is due. 6 days 18 hours is how long ago this world came into being. Wipes are scheduled weekly, according to its tags.

What happens on wipe day at SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY?

The average peak across recent wipes is 3 players. The peak crowd on the latest wipe came 5 hours in. The crowd held above half that peak until the next wipe in 0% of recent wipes. By day 3, the pop had dropped under half.

Rules and settings

Which rules and settings is SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY running?

At 2x gather, SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY does what its name suggests. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. In the server browser it sits under Modded, where plugins or settings change the game. Oxide plugins are running here. Its own word for it is vanilla: no changed rates, no kits, no rule tweaks: this is the game Facepunch released. VAC is on: Valve's anti-cheat is active.

Which map is active on SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY?

The map on SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY is procedural and size 2,000, generated by the game with seed 50000. The map is reproducible from its size and seed, so RustMaps can show it from this page.

Population

What's the population like on SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY?

SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY is holding 1 players on its 40 slots at the moment. The seven-day average is 0 players, with a peak of 2. At 08:00 UTC in the last 48 hours, the average reached its highest: 1 players.

Where does SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY sit in the rankings?

For player hours in the last seven days, SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY ranks #10,645, within the top 48% of ranked servers.

Getting in

What's the way to join SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 203.16.163.142:27267.

What each one means

Server tags

Published as mp40,ptrak,$r?,v2634,^w,^v,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust does it.
mp40
Max players It holds 40 players.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167398
Build This server runs build 167398.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code The region field is empty.

Wipe schedule

^w
Weekly A wipe every week.

Difficulty

^v
Vanilla No changed rates, no kits, no rule tweaks: this is the game Facepunch released.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded The Modded category fits: plugins or settings are in play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.