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Dive report

CinServer

Online 205.209.111.214:28015 checked 13m ago

Drop in
0/ 50 players now 0% full
07-day averagepeak 1
#15,038ranktop 68%
18d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

AveragePeak
0123411:0020:0005:0015:0000:0009:00

Hourly average and peak, UTC.

Server performance

010020030040011:0020:0005:0015:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep3 Oct7 Oct10 Oct14 Oct18 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does CinServer appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry CinServer are: Rust community servers, going deep. Its entry appears under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the tags on CinServer?

The server browser shows these tags for CinServer: gmvanilla (Game mode): Vanilla survival gameplay; mp50 (Max players): It holds 50 players; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs166257 (Build): The build number is 166257; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

Server info

How well does CinServer perform?

Average server fps for the last 48 hours was 230, and the lowest was 217. The entity count reached a high of 50,391, covering buildings, deployables and everything else. 4,031 MB was the highest memory it used. A climbing entity count together with low fps is what feels like lag to players.

Where can you find CinServer?

CinServer does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 205.209.111.214:28015.

What's the uptime like for CinServer?

Right now CinServer is online. According to its reported uptime, the last restart was about 18 days 11 hours ago. In the last full 7 days, 168 of 168 hours were online, 100% uptime. 29 September 2026 is when Rust Going Deep first saw it.

What is the Rust version for CinServer?

Rust network protocol 2634 and build 166257 is what CinServer runs, on Linux. The protocol must match to join; Steam will update your game.

Wipe details

When does CinServer wipe?

Too few wipes are on record for CinServer to show its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. This world has been running since 18 days 13 hours ago.

Settings and map

What settings and rules have been applied to CinServer?

No gather rate appears in the name of CinServer. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. Community is where the server browser puts it, as a community server. VAC is on: Valve's anti-cheat is active.

What's the map on CinServer?

CinServer uses a procedural map of size 3,000 with seed 2147483647, made by the game. RustMaps can display it from this page because the same size and seed yield the same map.

Player stats

What's the population like on CinServer?

Out of 50 slots, 0 are filled on CinServer right now. The seven-day average is 0 players, with a peak of 1.

Where does CinServer sit in the rankings?

Over the last seven days, CinServer is #15,038 by player hours, among the top 68% of all ranked servers.

How to join

How do you get into CinServer?

To join, open Rust, hit F1, and enter client.connect 205.209.111.214:28015. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp50,ptrak,$r?,v2634,gmvanilla,cs166257,ts8

Game

gmvanilla
Game mode Vanilla survival gameplay.
mp50
Max players It holds 50 players.
ts8
Group limit The default team size of 8 applies here.
v2634
Protocol The protocol is 2634; a different version won't get you in.
cs166257
Build The build number is 166257.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code It has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.