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Dive report

Dook's Dungeon

Online 207.216.54.49:28025 checked 11m ago

monthly wipes moddedoxide
Drop in
0/ 500 players now 0% full
07-day averagepeak 2
#6,408ranktop 29%
38d agolast wipemonthly schedule
18d 8hnext wipeThu 5 Nov, 19:00 UTC FW

Players

AveragePeak
00.250.50.75111:0020:0005:0015:0000:0009:00

Hourly average and peak, UTC.

Server performance

05010015020011:0020:0005:0015:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 29% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 18d 8h. The force wipe

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does Dook's Dungeon appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include Dook's Dungeon: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Who is behind Dook's Dungeon?

Dook's Dungeon and 1 other server we track both publish a keithscomputers.ca hostname, so one operator probably handles them.

What's the meaning of the tags on Dook's Dungeon?

The server browser shows these tags for Dook's Dungeon: gmrust (Game mode): Survival, as standard Rust does it; mp500 (Max players): The slot count is 500; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): The build number is 167781; ptrak (Networking): Standard RakNet networking; $r? (Region code): The region field is empty; ^m (Monthly): A wipe comes once a month, alongside the force wipe; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

About the server

How well does Dook's Dungeon perform?

It averaged 128 server fps over the last 48 hours, with a low of 67. At its peak it carried 123,213 entities, including buildings and deployables. Memory use peaked at 3,515 MB. A climbing entity count together with low fps is what feels like lag to players.

What location is Dook's Dungeon in?

No region comes from Dook's Dungeon. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 207.216.54.49:28025.

How reliable is Dook's Dungeon?

Dook's Dungeon is up and reachable at the moment. Its reported uptime shows a restart about 16 hours ago. It was up 100% of the time over the last full 7 days, 168 of 168 hours. 13 September 2026 is when Rust Going Deep first saw it.

What Rust version is Dook's Dungeon on?

The version on Dook's Dungeon is Rust network protocol 2634 and build 167781, on Linux. The protocol must match to join; Steam will update your game.

Wipe info

How often does Dook's Dungeon wipe?

The next wipe on Dook's Dungeon is calculated from the force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives, wiping every Rust server, and that is its next wipe. The world you are on now was created 38 days 8 hours. Wipes are scheduled monthly, as shown in its tags.

Settings and map

What settings are in place on Dook's Dungeon?

The name of Dook's Dungeon contains no gather rate. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. In the server browser it sits under Modded, where plugins or settings change the game. You will find Oxide plugins installed. VAC, Valve's anti-cheat, is enabled.

Which map is active on Dook's Dungeon?

The map on Dook's Dungeon is procedural and size 4,500, generated by the game with seed 1337420. RustMaps can display it from this page because the same size and seed yield the same map.

Player count

Is Dook's Dungeon busy?

Right now 0 players are on Dook's Dungeon, which has 500 slots. For the past week, players averaged 0 with a high of 2. The busiest point in the last 48 hours was 13:00 UTC, averaging 0 players.

Where does Dook's Dungeon sit in the rankings?

For player hours in the last seven days, Dook's Dungeon ranks #6,408, within the top 29% of ranked servers.

How to join

What's the way to join Dook's Dungeon?

Open Rust and press F1, then type client.connect 207.216.54.49:28025. Alternatively, click Launch Rust on this page to join via Steam. You can find its website at https://discord.com/invite/bG9qzKBW.

What each one means

Server tags

Published as mp500,ptrak,$r?,v2634,^m,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust does it.
mp500
Max players The slot count is 500.
ts8
Group limit The default team size of 8 applies here.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167781
Build The build number is 167781.
ptrak
Networking Standard RakNet networking.
$r?
Region code The region field is empty.

Wipe schedule

^m
Monthly A wipe comes once a month, alongside the force wipe.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded The Modded category fits: plugins or settings are in play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.