dill.moe
Offline 207.231.82.103:28015 checked 24d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 171/ 200
- 326/ 350
- 245/ 275
- 128/ 200
- 133/ 200
- 173/ 250
Quick answers
Tags and filters
Where does dill.moe appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry dill.moe are: Rust community servers, going deep. The server list shows it under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What's the meaning of the tags on dill.moe?
gmrust (Game mode): This is the standard Rust survival experience; mp200 (Max players): The slot count is 200; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): To join, your game has to be on protocol 2633; cs165217 (Build): The build number is 165217; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty — that is the tag list dill.moe puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server details
What location is dill.moe in?
No region comes from dill.moe. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 207.231.82.103:28015.
Is dill.moe up, and how often does it stay online?
Right now dill.moe is offline, having last been seen 24 days 13 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. 21 September 2026 is when Rust Going Deep first saw it.
What Rust version is dill.moe on?
Rust network protocol 2633 and build 165217 is what dill.moe runs, on Linux. Steam handles the update; you just need your game on the matching protocol to join.
Wipe info
When does dill.moe wipe?
dill.moe's rhythm is unclear because not enough wipes are on record yet. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. This world has been running since 26 days 8 hours ago.
Map and rules
What settings are in place on dill.moe?
Its name does not state a gather rate for dill.moe. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. The server browser lists it under Community, making it a community server. VAC, Valve's anti-cheat, is enabled.
What's the map on dill.moe?
dill.moe uses a procedural map of size 4,500 with seed 1337, made by the game. You can see it on RustMaps from this page, since the same size and seed produce the same map.
Population
How many players are on dill.moe?
Right now dill.moe is offline, with its last appearance 24 days 13 hours ago.
Where does dill.moe sit in the rankings?
For player hours in the last seven days, dill.moe ranks #15,490, within the top 70% of ranked servers.
Getting in
How do you get into dill.moe?
To join, open Rust, hit F1, and enter client.connect 207.231.82.103:28015. Or click Launch Rust on this page to open the game through Steam and connect.