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Dive report

Divine Nation

Online 207.48.196.211:28015 checked 8m ago

Drop in
0/ 75 players now 0% full
07-day averagepeak 1
#12,512ranktop 57%
16d agolast wipeno schedule published
18d 9hnext wipeThu 5 Nov, 19:00 UTC FW

Players

AveragePeak
00.250.50.75110:0019:0004:0013:0022:0007:00

Hourly average and peak, UTC.

Server performance

05010015020010:0019:0004:0013:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 57% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 18d 9h. The force wipe · high confidence

wipe-day peak2players, last three wipes

Coming wipes

  • 18d 9h
    Thu 5 Nov, 19:00 UTC
    FW

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 19:40 UTC FW16d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does Divine Nation appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry Divine Nation are: Rust community servers, going deep. You can find it on the server list by these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the tags on Divine Nation?

Divine Nation's game browser tags read: gmvanilla (Game mode): The mode is vanilla survival; mp75 (Max players): There are 75 slots on this server; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game has to be on protocol 2634; cs166494 (Build): This server runs build 166494; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): No region is set. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

Server info

Is Divine Nation lag-free?

Average server fps for the last 48 hours was 111, and the lowest was 92. Buildings, deployables and all other world objects added up to as many as 92,874 entities. 4,919 MB was the highest memory it used. What players notice as lag comes from low fps and a rising entity count.

Where can you find Divine Nation?

Divine Nation does not put out a region. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 207.48.196.211:28015.

Is Divine Nation up, and how often does it stay online?

Divine Nation is live as of this check. The uptime it gives puts the last restart at roughly 14 days 14 hours ago. It was up 100% of the time over the last full 7 days, 168 of 168 hours. Rust Going Deep has had it on record since 13 September 2026.

What Rust version is Divine Nation on?

The version on Divine Nation is Rust network protocol 2634 and build 166494, on Linux. Steam handles the update; you just need your game on the matching protocol to join.

Wipe details

What schedule does Divine Nation follow for wipes?

The only wipe Divine Nation takes is the monthly force wipe. When every Rust server wipes on Thursday 5 November at 19:00 UTC, that force wipe is its next wipe. 16 days 13 hours is how long ago this world came into being.

What happens on wipe day at Divine Nation?

Recent wipes have averaged a busiest crowd of 2 players. 1 hours after the latest wipe started, the crowd hit its peak.

Settings and map

What settings and rules have been applied to Divine Nation?

No gather rate appears in the name of Divine Nation. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. Community is where the server browser puts it, as a community server. The server runs Valve's anti-cheat, VAC.

What's the map on Divine Nation?

A game-generated procedural map of size 4,000 with seed 12619 is in play on Divine Nation. You can see it on RustMaps from this page, since the same size and seed produce the same map.

Player stats

How many players are on Divine Nation?

Out of 75 slots, 0 are filled on Divine Nation right now. For the past week, players averaged 0 with a high of 1. Over the last 48 hours, 08:00 UTC drew the most players, 0 on average.

What position does Divine Nation hold in the server rankings?

Over the last seven days, Divine Nation is #12,512 by player hours, among the top 57% of all ranked servers.

How to join

What's the way to join Divine Nation?

Open Rust and press F1, then type client.connect 207.48.196.211:28015. Alternatively, click Launch Rust on this page to join via Steam. https://divinenation.com is its website.

What each one means

Server tags

Published as mp75,ptrak,$r?,v2634,gmvanilla,cs166494,ts8

Game

gmvanilla
Game mode The mode is vanilla survival.
mp75
Max players There are 75 slots on this server.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol To join, your game has to be on protocol 2634.
cs166494
Build This server runs build 166494.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code No region is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.