Freddies Hell Re-Run
Online 208.52.146.13:10015 checked 15m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 18d 8h. The force wipe · high confidence
Coming wipes
- 18d 8hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 25 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 15:49 UTC14d ago | 3 | – | running | 2 |
| Thu 24 Sep, 20:31 UTC23d ago | 4 | – | 8.8 days | 2 |
| Wed 23 Sep, 16:15 UTC24d ago | 4 | – | 1.2 days | 1 |
| Tue 22 Sep, 00:15 UTC26d ago | 3 | – | 1.7 days | 3 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
Quick answers
Tags and search
Where does Freddies Hell Re-Run appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Freddies Hell Re-Run are: Modded Rust servers. Its entry appears under the filters Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What's the meaning of the tags on Freddies Hell Re-Run?
Freddies Hell Re-Run's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp20 (Max players): The slot count is 20; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167398 (Build): This server runs build 167398; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code; ^m (Monthly): Monthly wipes, timed with the Facepunch force wipe; ^v (Vanilla): No changed rates, no kits, no rule tweaks: this is the game Facepunch released; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
About the server
What's the performance like on Freddies Hell Re-Run?
The last 48 hours saw an average of 101 server fps, never dropping below 76. At its peak it carried 57,686 entities, including buildings and deployables. Memory use peaked at 3,579 MB. A climbing entity count together with low fps is what feels like lag to players.
Where can you find Freddies Hell Re-Run?
Freddies Hell Re-Run does not put out a region. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 208.52.146.13:10015.
What's the uptime like for Freddies Hell Re-Run?
Freddies Hell Re-Run is up and reachable at the moment. According to its reported uptime, the last restart was about 8 days 21 hours ago. It was up 100% of the time over the last full 7 days, 168 of 168 hours. 21 September 2026 is when Rust Going Deep first saw it.
What is the Rust version for Freddies Hell Re-Run?
On Linux, Freddies Hell Re-Run runs Rust network protocol 2634 and build 167398. Steam handles the update; you just need your game on the matching protocol to join.
Wipe details
When does Freddies Hell Re-Run wipe?
The only wipe Freddies Hell Re-Run takes is the monthly force wipe. All Rust servers wipe at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world you are on now was created 14 days 18 hours. Wipes are scheduled monthly, as shown in its tags.
What can you expect on wipe day at Freddies Hell Re-Run?
Across its recent wipes, the average busiest point drew 4 players. 25 hours after the latest wipe started, the crowd hit its peak.
Map and rules
What settings are in place on Freddies Hell Re-Run?
The name of Freddies Hell Re-Run contains no gather rate. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. The server browser puts it under Modded, as plugins or settings alter the game. You will find Oxide plugins installed. Vanilla is its own description: no changed rates, no kits, no rule tweaks: this is the game Facepunch released. The server runs Valve's anti-cheat, VAC.
What's the map on Freddies Hell Re-Run?
The map on Freddies Hell Re-Run is procedural and size 3,300, generated by the game with seed 1. The map is reproducible from its size and seed, so RustMaps can show it from this page.
Population
What's the population like on Freddies Hell Re-Run?
Out of 20 slots, 0 are filled on Freddies Hell Re-Run right now. Across the last seven days, the typical count has been 0 players.
Where does Freddies Hell Re-Run sit in the rankings?
Over the last seven days, Freddies Hell Re-Run is #15,826 by player hours, among the top 72% of all ranked servers.
How to join
What's the process to join Freddies Hell Re-Run?
Open Rust and press F1, then type client.connect 208.52.146.13:10015. Alternatively, click Launch Rust on this page to join via Steam.