№[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events
Online 208.52.153.33:28049 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 17% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 18d 9h. The force wipe · high confidence
Coming wipes
- 18d 9hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 6, 36 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:28 UTC FW16d ago | 6 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 0/ 100
- 45/ 100
- 4/ 100
- 3/ 35
- 8/ 50
- 3/ 200
Quick answers
Tags and filters
Where does №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events: Modded Rust servers, Rust build and creative servers, Rust creative servers, Rust roleplay servers and Best Rust zombie servers. Its entry appears under the filters Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Roleplay ^r, Creative ^c, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
How should you read the tags on №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events?
gmrust (Game mode): Survival, as standard Rust does it; mp60 (Max players): There are 60 slots on this server; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167781 (Build): The build number is 167781; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code; ^m (Monthly): A wipe comes once a month, alongside the force wipe; ^v (Vanilla): No changed rates, no kits, no rule tweaks: this is the game Facepunch released; ^r (Roleplay): This server is for roleplay; ^c (Creative): Creative mode: you don't gather, you just build; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings make changes, so it's listed as Modded — that is the tag list №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server info
What's the performance like on №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events?
The last 48 hours saw an average of 30 server fps, never dropping below 29. At its peak it carried 104,760 entities, including buildings and deployables. 3,515 MB was the highest memory it used. What players notice as lag comes from low fps and a rising entity count.
What's the location of №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events?
No region comes from №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 208.52.153.33:28049.
Is №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events up, and how often does it stay online?
№[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events is up and reachable at the moment. According to its reported uptime, the last restart was about 5 hours ago. It was up 79% of the time over the last full 7 days, 133 of 168 hours. Rust Going Deep has had it on record since 13 September 2026.
What is the Rust version for №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events?
On Linux, №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events runs Rust network protocol 2634 and build 167781. The protocol must match to join; Steam will update your game.
Wipe info
What schedule does №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events follow for wipes?
One wipe a month is all №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events does, and that is the force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives, wiping every Rust server, and that is its next wipe. 16 days 13 hours is how long ago this world came into being. Wipes are scheduled monthly, as shown in its tags.
What happens on wipe day at №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events?
The average peak across recent wipes is 6 players. 36 hours after the latest wipe started, the crowd hit its peak.
Rules and settings
What settings and rules have been applied to №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events?
The name of №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events contains no gather rate. Up to 8 players per group, which is the default. It runs build & creative, building in a sandbox, with no gathering. Plugins or settings change the game, so the browser lists it as Modded. Oxide plugins are running here. It describes itself as vanilla, meaning no changed rates, no kits, no rule tweaks: this is the game Facepunch released. The server does not run Valve's anti-cheat, VAC.
What's the map on №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events?
№[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events uses a procedural map of size 4,000 with seed 1903718342, made by the game. You can see it on RustMaps from this page, since the same size and seed produce the same map.
Player count
What's the population like on №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events?
№[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events is holding 0 players on its 60 slots at the moment. The seven-day average is 1 players, with a peak of 5. At 19:00 UTC in the last 48 hours, the average reached its highest: 2 players.
What's №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events's rank among Rust servers?
Over the last seven days, №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events is #3,714 by player hours, among the top 17% of all ranked servers.
How to join
What's the way to join №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events?
Open Rust and press F1, then type client.connect 208.52.153.33:28049. Alternatively, click Launch Rust on this page to join via Steam. You can find its website at https://d2s.tebex.io/.