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Dive report

№[4] D2S WarZone PvE 1000 Zombies Raidable Bases

Offline 208.52.153.33:28079 checked 10h ago

monthly wipes vanillamoddedoxide
Drop in
1/ 40 players now 2% full
37-day averagepeak 9
#2,123ranktop 10%
16d agolast wipemonthly schedule
18d 20hnext wipeThu 5 Nov, 19:00 UTC FW

Players

AveragePeak
0246823:0006:0013:0021:0004:0011:00

Hourly average and peak, UTC.

Server performance

01020304023:0006:0013:0021:0004:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep25 Sep1 Oct6 Oct12 Oct17 Oct

Top 10% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 18d 20h. The force wipe · high confidence

wipe-day peak10players, last three wipes

Coming wipes

  • 18d 20h
    Thu 5 Nov, 19:00 UTC
    FW

The first 48 hours of its last wipes

02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 10, 26 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:50 UTC FW16d ago 10 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does №[4] D2S WarZone PvE 1000 Zombies Raidable Bases appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry №[4] D2S WarZone PvE 1000 Zombies Raidable Bases are: Modded Rust servers, Rust build and creative servers, Rust creative servers, Rust roleplay servers and Best Rust zombie servers. Its entry appears under the filters Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Roleplay ^r, Creative ^c, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

How should you read the tags on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?

№[4] D2S WarZone PvE 1000 Zombies Raidable Bases's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp40 (Max players): The slot count is 40; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167781 (Build): It's on build 167781; ptrak (Networking): Standard RakNet networking; $r? (Region code): No region is set; ^m (Monthly): A wipe comes once a month, alongside the force wipe; ^v (Vanilla): It's the vanilla game: rates, kits and rules are all standard; ^r (Roleplay): This server is for roleplay; ^c (Creative): It's a sandbox: skip the gathering and build what you want; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The Modded category fits: plugins or settings are in play. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

About the server

What's the performance like on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?

The last 48 hours saw an average of 30 server fps, never dropping below 23. Buildings, deployables and all other world objects added up to as many as 140,297 entities. Memory use peaked at 5,184 MB. Players experience lag when fps drops and entities climb.

What location is №[4] D2S WarZone PvE 1000 Zombies Raidable Bases in?

№[4] D2S WarZone PvE 1000 Zombies Raidable Bases does not put out a region. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 208.52.153.33:28079.

What's the uptime like for №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?

№[4] D2S WarZone PvE 1000 Zombies Raidable Bases is down at the moment; it was last up 10 hours ago. Its reported uptime shows a restart about 23 hours ago. Over the past full 7 days it stayed up for 145 of 168 hours, or 86%. Rust Going Deep has had it on record since 13 September 2026.

What Rust version is №[4] D2S WarZone PvE 1000 Zombies Raidable Bases on?

On Linux, №[4] D2S WarZone PvE 1000 Zombies Raidable Bases runs Rust network protocol 2634 and build 167781. Steam handles the update; you just need your game on the matching protocol to join.

Wipe details

What schedule does №[4] D2S WarZone PvE 1000 Zombies Raidable Bases follow for wipes?

One wipe a month is all №[4] D2S WarZone PvE 1000 Zombies Raidable Bases does, and that is the force wipe. When every Rust server wipes on Thursday 5 November at 19:00 UTC, that force wipe is its next wipe. The world you are on now was created 16 days 3 hours. The tags list wipes scheduled every month.

What happens on wipe day at №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?

Recent wipes have averaged a busiest crowd of 10 players. On the latest wipe, 26 hours passed before the crowd peaked.

Map and rules

What settings and rules have been applied to №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?

Its name does not state a gather rate for №[4] D2S WarZone PvE 1000 Zombies Raidable Bases. Up to 8 players per group, which is the default. It runs build & creative, build freely in a sandbox, no gathering needed. The server browser puts it under Modded, as plugins or settings alter the game. Plugins in use: Oxide. Its own word for it is vanilla: it's the vanilla game: rates, kits and rules are all standard. VAC, Valve's anti-cheat, is enabled.

Which map is active on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?

The map on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases is procedural and size 4,250, generated by the game with seed 1704574028. The map is reproducible from its size and seed, so RustMaps can show it from this page.

Player stats

Is №[4] D2S WarZone PvE 1000 Zombies Raidable Bases busy?

№[4] D2S WarZone PvE 1000 Zombies Raidable Bases was last seen 10 hours ago and is offline as you read this. For the past week, players averaged 3 with a high of 9. Over the last 48 hours, 17:00 UTC drew the most players, 6 on average.

What's №[4] D2S WarZone PvE 1000 Zombies Raidable Bases's rank among Rust servers?

Over the last seven days, №[4] D2S WarZone PvE 1000 Zombies Raidable Bases is #2,123 by player hours, among the top 10% of all ranked servers.

Join info

What's the process to join №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?

Open Rust and press F1, then type client.connect 208.52.153.33:28079. Alternatively, click Launch Rust on this page to join via Steam. https://d2s.tebex.io/ is its website.

What each one means

Server tags

Published as mp40,ptrak,$r?,v2634,^m,^v,^r,^c,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode This is the standard Rust survival experience.
mp40
Max players The slot count is 40.
ts8
Group limit It uses the default team limit: 8.
v2634
Protocol This server runs game protocol 2634, so your game must match that version to join.
cs167781
Build It's on build 167781.
ptrak
Networking Standard RakNet networking.
$r?
Region code No region is set.

Wipe schedule

^m
Monthly A wipe comes once a month, alongside the force wipe.

Difficulty

^v
Vanilla It's the vanilla game: rates, kits and rules are all standard.

Gameplay

^r
Roleplay This server is for roleplay.
^c
Creative It's a sandbox: skip the gathering and build what you want.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded The Modded category fits: plugins or settings are in play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.