| DEV | USAF Battlefield
Online NA 208.84.102.73:27015 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers, top 78% in NA. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 23 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 02:37 UTC16d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 58/ 100
- 22/ 200
- 5/ 100
- 2/ 100
- 3/ 100
- 1/ 200
Quick answers
Tags and search
Where does | DEV | USAF Battlefield appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include | DEV | USAF Battlefield: Modded Rust servers, Best Rust battlefield servers and North American Rust server list. Its entry appears under the filters Region: North America; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What's the meaning of the tags on | DEV | USAF Battlefield?
gmrust (Game mode): Survival, as standard Rust does it; mp40 (Max players): It holds 40 players; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs166652 (Build): This server runs build 166652; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty; ^z (Modded): Plugins or settings make changes, so it's listed as Modded; ^y (Carbon): Plugins are handled by Carbon; modded (Modded): Plugins or settings make changes, so it's listed as Modded; NA (North America): Its browser listing sits under North America — that is the tag list | DEV | USAF Battlefield puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server info
Is | DEV | USAF Battlefield lag-free?
It averaged 132 server fps over the last 48 hours, with a low of 92. At its peak it carried 210,689 entities, including buildings and deployables. 7,665 MB was the highest memory it used. Players experience lag when fps drops and entities climb.
Where can you find | DEV | USAF Battlefield?
Its location is North America, according to the NA tag | DEV | USAF Battlefield displays. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 208.84.102.73:27015.
What's the uptime like for | DEV | USAF Battlefield?
| DEV | USAF Battlefield is up and reachable at the moment. The uptime it gives puts the last restart at roughly 13 days 6 hours ago. Over the past full 7 days it stayed up for 168 of 168 hours, or 100%. 13 September 2026 is when Rust Going Deep first saw it.
What Rust version is | DEV | USAF Battlefield on?
Rust network protocol 2634 and build 166652 is what | DEV | USAF Battlefield runs, on Linux. The protocol must match to join; Steam will update your game.
Wipe details
When does | DEV | USAF Battlefield wipe?
The wipes recorded for | DEV | USAF Battlefield are too few to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 16 days 8 hours is how long ago this world came into being.
What happens on wipe day at | DEV | USAF Battlefield?
Across its recent wipes, the average busiest point drew 2 players. 23 hours after the latest wipe started, the crowd hit its peak.
Map and rules
What settings and rules have been applied to | DEV | USAF Battlefield?
The name of | DEV | USAF Battlefield contains no gather rate. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. In the server browser it sits under Modded, where plugins or settings change the game. You will find Carbon plugins installed. VAC is on: Valve's anti-cheat is active.
Which map is active on | DEV | USAF Battlefield?
The map on | DEV | USAF Battlefield is procedural and size 6,000, generated by the game with seed 1337. The map is reproducible from its size and seed, so RustMaps can show it from this page.
Player count
Is | DEV | USAF Battlefield busy?
Right now 0 players are on | DEV | USAF Battlefield, which has 40 slots. For the past week, players averaged 0 with a high of 1. At 03:00 UTC in the last 48 hours, the average reached its highest: 0 players.
What's | DEV | USAF Battlefield's rank among Rust servers?
Over the last seven days | DEV | USAF Battlefield sits at #13,504 on player hours, which is #1,449 in North America and inside the top 61% of all ranked servers.
How to join
What's the way to join | DEV | USAF Battlefield?
To join, open Rust, hit F1, and enter client.connect 208.84.102.73:27015. Or click Launch Rust on this page to open the game through Steam and connect.