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Dive report

RustyJay | 3x | Mymini | Buildable Deep Sea

Online 209.147.107.30:28015 checked 12m ago

3x moddedcarbon
Drop in
0/ 150 players now 0% full
07-day averagepeak 2
#7,950ranktop 36%
16d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players

AveragePeak
00.250.50.75123:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC.

Server performance

05010015020023:0008:0017:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep25 Sep1 Oct6 Oct12 Oct17 Oct

Top 36% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap6.3 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 1 OctTue 22 SepSat 19 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 20 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:36 UTC FW16d ago 1 – running 0
Tue 22 Sep, 23:08 UTC24d ago 2 held half 8.8 days 1
Sat 19 Sep, 01:37 UTC28d ago 1 held half 3.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does RustyJay | 3x | Mymini | Buildable Deep Sea appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry RustyJay | 3x | Mymini | Buildable Deep Sea are: 3x Rust servers, tracked live, Modded Rust servers and Rust build and creative servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Gather rate: 3x.

How should you read the tags on RustyJay | 3x | Mymini | Buildable Deep Sea?

The server browser shows these tags for RustyJay | 3x | Mymini | Buildable Deep Sea: gmrust (Game mode): Survival, as standard Rust does it; mp150 (Max players): It holds 150 players; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs166494 (Build): It's on build 166494; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): No region is set; ^z (Modded): Plugins or settings make changes, so it's listed as Modded; ^y (Carbon): This server relies on Carbon for plugins. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

About the server

How well does RustyJay | 3x | Mymini | Buildable Deep Sea perform?

Average server fps for the last 48 hours was 141, and the lowest was 103. The entity count reached a high of 96,020, covering buildings, deployables and everything else. Memory use peaked at 5,462 MB. A climbing entity count together with low fps is what feels like lag to players.

What's the location of RustyJay | 3x | Mymini | Buildable Deep Sea?

There is no published region for RustyJay | 3x | Mymini | Buildable Deep Sea. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 209.147.107.30:28015.

Is RustyJay | 3x | Mymini | Buildable Deep Sea up, and how often does it stay online?

RustyJay | 3x | Mymini | Buildable Deep Sea is live as of this check. Its reported uptime shows a restart about 16 days 3 hours ago. Over the past full 7 days it stayed up for 168 of 168 hours, or 100%. Rust Going Deep has had it on record since 13 September 2026.

What is the Rust version for RustyJay | 3x | Mymini | Buildable Deep Sea?

Rust network protocol 2634 and build 166494 is what RustyJay | 3x | Mymini | Buildable Deep Sea runs, on Windows. The protocol must match to join; Steam will update your game.

Wipe info

What schedule does RustyJay | 3x | Mymini | Buildable Deep Sea follow for wipes?

No next wipe can be predicted for RustyJay | 3x | Mymini | Buildable Deep Sea, which wipes at irregular times. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. The world you are on now was created 16 days 5 hours.

What happens on wipe day at RustyJay | 3x | Mymini | Buildable Deep Sea?

Recent wipes have averaged a busiest crowd of 1 players. On the latest wipe, 20 hours passed before the crowd peaked. Above half that peak until the next wipe: the crowd managed this in 100% of recent wipes.

Map and rules

What settings and rules have been applied to RustyJay | 3x | Mymini | Buildable Deep Sea?

Gather rates here are 3x, as RustyJay | 3x | Mymini | Buildable Deep Sea announces in its name. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. The server browser puts it under Modded, as plugins or settings alter the game. Carbon plugins are running here. The server runs Valve's anti-cheat, VAC.

Which map is active on RustyJay | 3x | Mymini | Buildable Deep Sea?

RustyJay | 3x | Mymini | Buildable Deep Sea uses a procedural map of size 4,050 with seed 6452317, made by the game. RustMaps can display it from this page because the same size and seed yield the same map.

Player count

Is RustyJay | 3x | Mymini | Buildable Deep Sea busy?

RustyJay | 3x | Mymini | Buildable Deep Sea is holding 0 players on its 150 slots at the moment. For the past week, players averaged 0 with a high of 2. The busiest point in the last 48 hours was 23:00 UTC, averaging 0 players.

What position does RustyJay | 3x | Mymini | Buildable Deep Sea hold in the server rankings?

Over the last seven days, RustyJay | 3x | Mymini | Buildable Deep Sea is #7,950 by player hours, among the top 36% of all ranked servers.

How to join

What's the process to join RustyJay | 3x | Mymini | Buildable Deep Sea?

Open Rust and press F1, then type client.connect 209.147.107.30:28015. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp150,ptrak,$r?,v2634,gmrust,cs166494,ts8,^z,^y

Game

gmrust
Game mode Survival, as standard Rust does it.
mp150
Max players It holds 150 players.
ts8
Group limit It uses the default team limit: 8.
v2634
Protocol This server runs game protocol 2634, so your game must match that version to join.
cs166494
Build It's on build 166494.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code No region is set.

Mods and access

^z
Modded Plugins or settings make changes, so it's listed as Modded.
^y
Carbon This server relies on Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.