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Dive report

[US] Capybara Land | Custom NPCs

Online NA 209.159.156.50:28015 checked 11m ago

monthly wipes vanillamoddedoxide
Drop in
0/ 128 players now 0% full
07-day averagepeak –
#15,807ranktop 72% · #1570 in NA
14d agolast wipemonthly schedule
18d 7hnext wipeThu 5 Nov, 19:00 UTC FW

Players

AveragePeak
0123412:0021:0006:0015:0000:0009:00

Hourly average and peak, UTC.

Server performance

010020030040012:0021:0006:0015:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 72% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 18d 7h. The force wipe · high confidence

usual gap18.6 daysbetween real wipes
wipe-day peak0players, last three wipes

Coming wipes

  • 18d 7h
    Thu 5 Nov, 19:00 UTC
    FW

The first 48 hours of its last wipes

Sat 3 OctTue 15 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 21:24 UTC14d ago 1 – running 0
Tue 15 Sep, 07:23 UTC33d ago 0 – 18.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does [US] Capybara Land | Custom NPCs appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include [US] Capybara Land | Custom NPCs: Modded Rust servers and North American Rust server list. You can find it on the server list by these filters: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

What's the meaning of the tags on [US] Capybara Land | Custom NPCs?

[US] Capybara Land | Custom NPCs's game browser tags read: gmvanilla (Game mode): It's vanilla survival; mp128 (Max players): There are 128 slots on this server; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs166652 (Build): The build number is 166652; ptrak (Networking): Standard RakNet networking; $r? (Region code): No region is set; ^m (Monthly): Monthly wipes, timed with the Facepunch force wipe; ^v (Vanilla): No changed rates, no kits, no rule tweaks: this is the game Facepunch released; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; NA (North America): In the server browser it appears under North America. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

Server details

What's the performance like on [US] Capybara Land | Custom NPCs?

The last 48 hours saw an average of 213 server fps, never dropping below 187. The entity count reached a high of 129,278, covering buildings, deployables and everything else. 6,253 MB was the highest memory it used. A climbing entity count together with low fps is what feels like lag to players.

What's the location of [US] Capybara Land | Custom NPCs?

[US] Capybara Land | Custom NPCs lists North America as its location, with the NA tag. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. You can reach it at 209.159.156.50:28015.

How reliable is [US] Capybara Land | Custom NPCs?

[US] Capybara Land | Custom NPCs is live as of this check. The uptime it gives puts the last restart at roughly 14 days 11 hours ago. Over the past full 7 days it stayed up for 168 of 168 hours, or 100%. Rust Going Deep has had it on record since 13 September 2026.

What is the Rust version for [US] Capybara Land | Custom NPCs?

On Linux, [US] Capybara Land | Custom NPCs runs Rust network protocol 2634 and build 166652. The protocol must match to join; Steam will update your game.

Wipe info

What schedule does [US] Capybara Land | Custom NPCs follow for wipes?

One wipe a month is all [US] Capybara Land | Custom NPCs does, and that is the force wipe. When every Rust server wipes on Thursday 5 November at 19:00 UTC, that force wipe is its next wipe. This world has been running since 14 days 13 hours ago. Its tags publish a wipe schedule that runs monthly.

What happens on wipe day at [US] Capybara Land | Custom NPCs?

Recent wipes have averaged a busiest crowd of 0 players. On the latest wipe, 2 hours passed before the crowd peaked.

Map and rules

What settings are in place on [US] Capybara Land | Custom NPCs?

Its name does not state a gather rate for [US] Capybara Land | Custom NPCs. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. The server browser puts it under Modded, as plugins or settings alter the game. Oxide plugins are running here. It describes itself as vanilla, meaning no changed rates, no kits, no rule tweaks: this is the game Facepunch released. VAC is on: Valve's anti-cheat is active.

Which map is active on [US] Capybara Land | Custom NPCs?

A game-generated procedural map of size 4,800 with seed 1342356771 is in play on [US] Capybara Land | Custom NPCs. The map is reproducible from its size and seed, so RustMaps can show it from this page.

Player count

How many players are on [US] Capybara Land | Custom NPCs?

[US] Capybara Land | Custom NPCs is holding 0 players on its 128 slots at the moment. Over the past week it has drawn 0 players on average.

What's [US] Capybara Land | Custom NPCs's rank among Rust servers?

[US] Capybara Land | Custom NPCs ranks #15,807 for player hours over the last seven days, #1,570 in North America and in the top 72% of ranked servers.

Join info

How do you get into [US] Capybara Land | Custom NPCs?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 209.159.156.50:28015. https://www.qcgames.org/fr/accueil/ is its website.

What each one means

Server tags

Published as mp128,ptrak,$r?,v2634,^m,^v,NA,gmvanilla,cs166652,ts8,^o^z

Game

gmvanilla
Game mode It's vanilla survival.
mp128
Max players There are 128 slots on this server.
ts8
Group limit It uses the default team limit: 8.
v2634
Protocol This server runs game protocol 2634, so your game must match that version to join.
cs166652
Build The build number is 166652.
ptrak
Networking Standard RakNet networking.
$r?
Region code No region is set.

Wipe schedule

^m
Monthly Monthly wipes, timed with the Facepunch force wipe.

Difficulty

^v
Vanilla No changed rates, no kits, no rule tweaks: this is the game Facepunch released.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded You'll see it in Modded, since plugins or settings modify the game.

Region

NA
North America In the server browser it appears under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.