test
Offline 209.198.153.29:20000 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 364/ 375
- 586/ 600
- 395/ 475
- 123/ 200
- 631/ 625
- 248/ 250
Quick answers
Tags and search
Where does test appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include test: Rust community servers, going deep. The server list shows it under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What's the meaning of the tags on test?
The server browser shows these tags for test: gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): There are 10 slots on this server; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): It's on build 167781; ptrak (Networking): Standard RakNet networking; $r? (Region code): It has no region code. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server info
What location is test in?
test does not put out a region. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 209.198.153.29:20000.
What's the uptime like for test?
The server test is not reachable at the moment; the last sighting was 36 hours ago. Uptime hit 0% over the last 1 full day, with 0 of 24 hours online. 16 October 2026 is when Rust Going Deep first saw it.
What Rust version is test on?
On Windows, test runs Rust network protocol 2634 and build 167781. Steam handles the update; you just need your game on the matching protocol to join.
Wipe schedule
What schedule does test follow for wipes?
Too few wipes are on record for test to show its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. The world you are on now was created 15 days 16 hours.
Settings and map
What settings are in place on test?
No gather rate appears in the name of test. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. It sits under Community in the server browser: a community server. The server does not run Valve's anti-cheat, VAC.
What's the map on test?
The map on test is procedural, made by the game.
Player count
What's the population like on test?
The last sighting of test was 36 hours ago; it is offline right now. The seven-day average is 0 players, with a peak of 1. At 17:00 UTC in the last 48 hours, the average reached its highest: 0 players.
What's test's rank among Rust servers?
Over the last seven days, test is #13,413 by player hours, among the top 61% of all ranked servers.
Getting in
How do you get into test?
To join, open Rust, hit F1, and enter client.connect 209.198.153.29:20000. Or click Launch Rust on this page to open the game through Steam and connect.