Skip to the content
Dive report

Rust TestServer NoChat

Online 211.106.63.210:28015 checked 13m ago

moddedoxide
Drop in
0/ 50 players now 0% full
17-day averagepeak 5
#4,864ranktop 22%
3d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

AveragePeak
00.511.5209:0018:0003:0013:0022:0007:00

Hourly average and peak, UTC.

Server performance

05010015020009:0018:0003:0013:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k14 Oct15 Oct16 Oct17 Oct18 Oct

Top 22% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does Rust TestServer NoChat appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include Rust TestServer NoChat: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

How should you read the tags on Rust TestServer NoChat?

Rust TestServer NoChat's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp50 (Max players): The slot count is 50; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): This server runs build 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server details

How well does Rust TestServer NoChat perform?

Average server fps for the last 48 hours was 97, and the lowest was 56. At its peak it carried 189,279 entities, including buildings and deployables. 5,588 MB was the highest memory it used. A climbing entity count together with low fps is what feels like lag to players.

Where can you find Rust TestServer NoChat?

No region comes from Rust TestServer NoChat. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 211.106.63.210:28015.

Is Rust TestServer NoChat up, and how often does it stay online?

Rust TestServer NoChat is up and reachable at the moment. The uptime it gives puts the last restart at roughly 3 days 12 hours ago. In the last full 3 days, 72 of 72 hours were online, 100% uptime. 14 October 2026 is when Rust Going Deep first saw it.

What Rust version is Rust TestServer NoChat on?

On Windows, Rust TestServer NoChat runs Rust network protocol 2634 and build 167781. The protocol must match to join; Steam will update your game.

Wipe details

What schedule does Rust TestServer NoChat follow for wipes?

The wipes recorded for Rust TestServer NoChat are too few to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 3 days 14 hours is how long ago this world came into being.

Settings and map

Which rules and settings is Rust TestServer NoChat running?

The name of Rust TestServer NoChat contains no gather rate. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. The server browser puts it under Modded, as plugins or settings alter the game. You will find Oxide plugins installed. VAC is on: Valve's anti-cheat is active.

Which map is active on Rust TestServer NoChat?

A game-generated procedural map of size 4,250 with seed 856364890 is in play on Rust TestServer NoChat. RustMaps can display it from this page because the same size and seed yield the same map.

Population

Is Rust TestServer NoChat busy?

Right now 0 players are on Rust TestServer NoChat, which has 50 slots. For the past week, players averaged 1 with a high of 5. At 09:00 UTC in the last 48 hours, the average reached its highest: 2 players.

Where does Rust TestServer NoChat sit in the rankings?

Over the last seven days, Rust TestServer NoChat is #4,864 by player hours, among the top 22% of all ranked servers.

How to join

What's the process to join Rust TestServer NoChat?

To join, open Rust, hit F1, and enter client.connect 211.106.63.210:28015. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode This is the standard Rust survival experience.
mp50
Max players The slot count is 50.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167781
Build This server runs build 167781.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded You'll see it in Modded, since plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.