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Dive report

private-homelab

Offline 211.230.217.86:28015 checked 9d ago

moddedoxide
Drop in
0/ 1 players now 0% full
07-day averagepeak –
#15,891ranktop 72%
9d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep26 Sep10 Oct13 Oct16 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Fri 9 OctThu 8 OctThu 8 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 08:29 UTC9d ago 0 – running 0
Thu 8 Oct, 23:40 UTC9d ago 0 – 0.4 days 0
Thu 8 Oct, 06:44 UTC10d ago 0 – 0.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does private-homelab appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include private-homelab: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags on private-homelab?

The server browser shows these tags for private-homelab: gmrust (Game mode): This is the standard Rust survival experience; mp1 (Max players): It holds 1 players; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167231 (Build): It's on build 167231; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

Server info

What location is private-homelab in?

No region comes from private-homelab. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 211.230.217.86:28015.

Is private-homelab up, and how often does it stay online?

Right now private-homelab is offline, having last been seen 9 days ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. 13 September 2026 is when Rust Going Deep first saw it.

What Rust version is private-homelab on?

On Linux, private-homelab runs Rust network protocol 2634 and build 167231. The protocol must match to join; Steam will update your game.

Wipe details

What schedule does private-homelab follow for wipes?

No next wipe can be predicted for private-homelab, which wipes at irregular times. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 9 days 1 hours is how long ago this world came into being.

What can you expect on wipe day at private-homelab?

The average peak across recent wipes is 0 players. 0 hours after the latest wipe started, the crowd hit its peak.

Rules and settings

What settings are in place on private-homelab?

Its name does not state a gather rate for private-homelab. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. In the server browser it sits under Modded, where plugins or settings change the game. Plugins in use: Oxide. VAC is on: Valve's anti-cheat is active.

Which map is active on private-homelab?

private-homelab uses a game-generated procedural map.

Player count

Is private-homelab busy?

The last sighting of private-homelab was 9 days ago; it is offline right now.

What's private-homelab's rank among Rust servers?

For player hours in the last seven days, private-homelab ranks #15,891, within the top 72% of ranked servers.

How to join

What's the process to join private-homelab?

To join, open Rust, hit F1, and enter client.connect 211.230.217.86:28015. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp1,ptrak,$r?,v2634,gmrust,cs167231,ts8,^o^z

Game

gmrust
Game mode This is the standard Rust survival experience.
mp1
Max players It holds 1 players.
ts8
Group limit The default team size of 8 applies here.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167231
Build It's on build 167231.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded You'll see it in Modded, since plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.