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Dive report

Server_217_DevBlog

Offline 212.110.152.61:28015 checked 18d ago

modded
Drop in
0/ 10 players now 0% full
07-day averagepeak –
#16,860ranktop 71%
18d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep28 Sep30 Sep2 Oct4 Oct6 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Tue 29 SepSun 27 SepSat 26 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 29 Sep, 11:00 UTC18d ago 0 – running 0
Sun 27 Sep, 14:27 UTC20d ago 0 – 1.9 days 0
Sat 26 Sep, 13:24 UTC21d ago 0 – 1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does Server_217_DevBlog appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include Server_217_DevBlog: Modded Rust servers. You can find it on the server list by these filters: Type: Modded.

How should you read the tags on Server_217_DevBlog?

The server browser shows these tags for Server_217_DevBlog: gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): It holds 10 players; v2183 (Protocol): This server runs game protocol 2183, so your game must match that version to join; oxide (Oxide): The plugin framework here is Oxide (uMod); modded (Modded): The Modded category fits: plugins or settings are in play; h5e7466bf (Custom tag): A plugin or the owner set this tag; it's not one Facepunch provides; stok (Custom tag): A plugin or the owner set this tag; it's not one Facepunch provides. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server details

What location is Server_217_DevBlog in?

No region comes from Server_217_DevBlog. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 212.110.152.61:28015.

What's the uptime like for Server_217_DevBlog?

The server Server_217_DevBlog is not reachable at the moment; the last sighting was 18 days 17 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. Rust Going Deep has had it on record since 26 September 2026.

What is the Rust version for Server_217_DevBlog?

Rust network protocol 2183 is what Server_217_DevBlog runs, on Windows. Steam handles the update; you just need your game on the matching protocol to join.

Wipe info

When does Server_217_DevBlog wipe?

Server_217_DevBlog wipes whenever it likes, so no next wipe can be predicted. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. The world you are on now was created 18 days 23 hours.

What happens on wipe day at Server_217_DevBlog?

Across its recent wipes, the average busiest point drew 0 players. On the latest wipe, 0 hours passed before the crowd peaked.

Map and rules

What settings are in place on Server_217_DevBlog?

The name of Server_217_DevBlog contains no gather rate. No group limit is published. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. In the server browser it sits under Modded, where plugins or settings change the game. VAC is off: Valve's anti-cheat is not active.

Which map is active on Server_217_DevBlog?

A procedural map, generated by the game, is in play on Server_217_DevBlog.

Player count

How many players are on Server_217_DevBlog?

The last sighting of Server_217_DevBlog was 18 days 17 hours ago; it is offline right now.

Where does Server_217_DevBlog sit in the rankings?

Over the last seven days, Server_217_DevBlog is #16,860 by player hours, among the top 71% of all ranked servers.

Join info

How do you get into Server_217_DevBlog?

To join, open Rust, hit F1, and enter client.connect 212.110.152.61:28015. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp10,v2183,h5e7466bf,stok,gmrust,oxide,modded

Game

gmrust
Game mode Survival, as standard Rust does it.
mp10
Max players It holds 10 players.
v2183
Protocol This server runs game protocol 2183, so your game must match that version to join.

Mods and access

oxide
Oxide The plugin framework here is Oxide (uMod).
modded
Modded The Modded category fits: plugins or settings are in play.

Other

h5e7466bf
Custom tag A plugin or the owner set this tag; it's not one Facepunch provides.
stok
Custom tag A plugin or the owner set this tag; it's not one Facepunch provides.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.