server_name
Offline 212.164.25.199:28016 checked 18d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 411/ 425
- 591/ 600
- 366/ 425
- 697/ 750
- 108/ 200
- 301/ 325
Quick answers
Tags and search
Where does server_name appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include server_name: Rust community servers, going deep. The server list shows it under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on server_name?
server_name's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp50 (Max players): There are 50 slots on this server; ts8 (Group limit): It uses the default team limit: 8; v2633 (Protocol): To join, your game has to be on protocol 2633; cs165217 (Build): This server runs build 165217; ptrak (Networking): Standard RakNet networking; $r? (Region code): It has no region code. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server details
Where can you find server_name?
server_name does not put out a region. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 212.164.25.199:28016.
How reliable is server_name?
The server server_name is not reachable at the moment; the last sighting was 18 days 16 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. The first sighting by Rust Going Deep was on 29 September 2026.
What Rust version is server_name on?
The version on server_name is Rust network protocol 2633 and build 165217, on Windows. The protocol must match to join; Steam will update your game.
Wipe schedule
When does server_name wipe?
Too few wipes are on record for server_name to show its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. This world has been running since 18 days 17 hours ago.
Rules and settings
What settings and rules have been applied to server_name?
No gather rate appears in the name of server_name. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. It sits under Community in the server browser: a community server. VAC is on: Valve's anti-cheat is active.
What's the map on server_name?
The map on server_name is procedural, made by the game.
Player count
Is server_name busy?
The last sighting of server_name was 18 days 16 hours ago; it is offline right now.
What's server_name's rank among Rust servers?
Over the last seven days, server_name is #16,859 by player hours, among the top 71% of all ranked servers.
How to join
How do you get into server_name?
To join, open Rust, hit F1, and enter client.connect 212.164.25.199:28016. Or click Launch Rust on this page to open the game through Steam and connect.