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Dive report

[TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ |

Online 212.22.93.52:28014 checked 10m ago

biweekly wipes moddedoxidepve
Drop in
2/ 50 players now 4% full
27-day averagepeak 11
#2,175ranktop 10%
2d agolast wipebiweekly schedule
11d 21hnext wipeFri 30 Oct, 02:37 UTC

Players

AveragePeak
0510152006:0015:0000:0009:0018:0003:00

Hourly average and peak, UTC.

Server performance

02040608006:0015:0000:0009:0018:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 10% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

fixed weekdays

Next wipe Friday 30 October, 02:37 UTC, in 11d 21h. Every other Friday at 02:37 UTC · medium confidence

usual gap14 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak12players, last three wipes
crowd held0%else halves by day 5

Coming wipes

  • 11d 21h
    Fri 30 Oct, 02:37 UTC
  • 18d 13h
    Thu 5 Nov, 19:00 UTC
    FW
  • 25d 21h
    Fri 13 Nov, 02:37 UTC
  • 39d 21h
    Fri 27 Nov, 02:37 UTC

The first 48 hours of its last wipes

Fri 16 OctFri 2 OctFri 18 Sep
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 11, 38 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 02:37 UTC2d ago 11 – running 1
Fri 2 Oct, 02:46 UTC16d ago 12 halved by day 6 14 days 0
Fri 18 Sep, 03:14 UTC30d ago 14 halved by day 4 14 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ | appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ | are: Modded Rust servers and Go deep on PvE servers. The server list shows it under Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days.

What's the meaning of the tags on [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ |?

[TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ |'s game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp50 (Max players): The slot count is 50; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): The build number is 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set; ^b (Biweekly): Every fortnight, it wipes; ^p (PvE): It's player versus environment, so the world poses the risk, not other players; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play; jp0 (Custom tag): It's a custom tag, set by the owner or a plugin, not a standard one. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server details

What's the performance like on [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ |?

It averaged 63 server fps over the last 48 hours, with a low of 27. At its peak it carried 139,570 entities, including buildings and deployables. 4,691 MB was the highest memory it used. A climbing entity count together with low fps is what feels like lag to players.

Where can you find [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ |?

[TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ | does not put out a region. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 212.22.93.52:28014.

Is [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ | up, and how often does it stay online?

Right now [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ | is online. Its reported uptime shows a restart about 6 hours ago. It was up 100% of the time over the last full 7 days, 168 of 168 hours. The first sighting by Rust Going Deep was on 13 September 2026.

What is the Rust version for [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ |?

Rust network protocol 2634 and build 167781 is what [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ | runs, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe info

When does [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ | wipe?

[TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ | runs on a every other Friday at 02:37 UTC wipe cycle. Friday 30 October at 02:37 UTC is when the next wipe is due. 2 days 2 hours is how long ago this world came into being. Its tags list a wipe schedule for every two weeks.

What happens on wipe day at [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ |?

Recent wipes have averaged a busiest crowd of 12 players. 38 hours after the latest wipe started, the crowd hit its peak. The crowd held above half that peak until the next wipe in 0% of recent wipes. It held on until day 5, then dipped below half.

Settings and map

What settings and rules have been applied to [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ |?

The name of [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ | contains no gather rate. 8 players is the group cap, the game's default. pve is the game mode, no fighting other players. Plugins or settings change the game, so the browser lists it as Modded. Oxide plugins are running here. VAC, Valve's anti-cheat, is disabled.

What's the map on [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ |?

A game-generated procedural map of size 4,250 with seed 477406466 is in play on [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ |. RustMaps can display it from this page because the same size and seed yield the same map.

Player count

Is [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ | busy?

[TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ | is holding 2 players on its 50 slots at the moment. For the past week, players averaged 2 with a high of 11. The busiest point in the last 48 hours was 18:00 UTC, averaging 10 players.

What's [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ |'s rank among Rust servers?

Over the last seven days, [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ | is #2,175 by player hours, among the top 10% of all ranked servers.

Join info

How do you get into [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ |?

To join, open Rust, hit F1, and enter client.connect 212.22.93.52:28014. Or click Launch Rust on this page to open the game through Steam and connect. You can find its website at http://tlshop.gamestores.app/.

What each one means

Server tags

Published as mp50,ptrak,jp0,$r?,v2634,^b,^p,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust does it.
mp50
Max players The slot count is 50.
ts8
Group limit It uses the default team limit: 8.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167781
Build The build number is 167781.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code No region is set.

Wipe schedule

^b
Biweekly Every fortnight, it wipes.

Gameplay

^p
PvE It's player versus environment, so the world poses the risk, not other players.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded The Modded category fits: plugins or settings are in play.

Other

jp0
Custom tag It's a custom tag, set by the owner or a plugin, not a standard one.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.