DeadZone Vanilla | Monthly | EU | LARGE
Online EU 212.4.138.244:28041 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 25% of all ranked servers, top 61% in EU. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 18d 10h. The force wipe · high confidence
Coming wipes
- 18d 10hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 41 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:44 UTC FW16d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
Quick answers
Tags and search
Where does DeadZone Vanilla | Monthly | EU | LARGE appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry DeadZone Vanilla | Monthly | EU | LARGE are: EU Rust servers, live and Modded Rust servers. Its entry appears under the filters Region: Europe; Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
How should you read the tags on DeadZone Vanilla | Monthly | EU | LARGE?
gmrust (Game mode): Survival, as standard Rust does it; mp100 (Max players): The slot count is 100; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167781 (Build): It's on build 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set; ^m (Monthly): Facepunch's force wipe is when this server wipes each month; ^z (Modded): The Modded category fits: plugins or settings are in play; ^y (Carbon): Plugins are handled by Carbon; EU (Europe): In the server browser it appears under Europe — that is the tag list DeadZone Vanilla | Monthly | EU | LARGE puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
About the server
What's the performance like on DeadZone Vanilla | Monthly | EU | LARGE?
It averaged 50 server fps over the last 48 hours, with a low of 48. The entity count reached a high of 109,009, covering buildings, deployables and everything else. Memory use peaked at 3,799 MB. Players experience lag when fps drops and entities climb.
What's the location of DeadZone Vanilla | Monthly | EU | LARGE?
DeadZone Vanilla | Monthly | EU | LARGE lists Europe as its location, with the EU tag. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 212.4.138.244:28041.
How reliable is DeadZone Vanilla | Monthly | EU | LARGE?
Right now DeadZone Vanilla | Monthly | EU | LARGE is online. According to its reported uptime, the last restart was about 5 hours ago. Over the past full 7 days it stayed up for 168 of 168 hours, or 100%. 13 September 2026 is when Rust Going Deep first saw it.
What Rust version is DeadZone Vanilla | Monthly | EU | LARGE on?
Rust network protocol 2634 and build 167781 is what DeadZone Vanilla | Monthly | EU | LARGE runs, on Linux. Steam handles the update; you just need your game on the matching protocol to join.
Wipe schedule
How often does DeadZone Vanilla | Monthly | EU | LARGE wipe?
One wipe a month is all DeadZone Vanilla | Monthly | EU | LARGE does, and that is the force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives, wiping every Rust server, and that is its next wipe. 16 days 14 hours is how long ago this world came into being. Wipes are scheduled monthly, as shown in its tags.
What can you expect on wipe day at DeadZone Vanilla | Monthly | EU | LARGE?
The average peak across recent wipes is 3 players. On the latest wipe, 41 hours passed before the crowd peaked.
Rules and settings
What settings and rules have been applied to DeadZone Vanilla | Monthly | EU | LARGE?
Its name does not state a gather rate for DeadZone Vanilla | Monthly | EU | LARGE. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. Plugins or settings change the game, so the browser lists it as Modded. Carbon plugins are running here. The server runs Valve's anti-cheat, VAC.
Which map is active on DeadZone Vanilla | Monthly | EU | LARGE?
The map on DeadZone Vanilla | Monthly | EU | LARGE is procedural and size 4,250, generated by the game with seed 2026. RustMaps can display it from this page because the same size and seed yield the same map.
Population
How many players are on DeadZone Vanilla | Monthly | EU | LARGE?
DeadZone Vanilla | Monthly | EU | LARGE is holding 0 players on its 100 slots at the moment. The seven-day average is 0 players, with a peak of 3. At 10:00 UTC in the last 48 hours, the average reached its highest: 3 players.
Where does DeadZone Vanilla | Monthly | EU | LARGE sit in the rankings?
DeadZone Vanilla | Monthly | EU | LARGE ranks #5,633 for player hours over the last seven days, #1,788 in Europe and in the top 25% of ranked servers.
Join info
What's the way to join DeadZone Vanilla | Monthly | EU | LARGE?
Open Rust and press F1, then type client.connect 212.4.138.244:28041. Alternatively, click Launch Rust on this page to join via Steam. https://dzrust.eu/ is its website.
