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Dive report

TEST

Offline 213.109.145.5:28015 checked 5h ago

Drop in
1/ 10 players now 10% full
17-day averagepeak 1
#10,992ranktop 50%
19h agolast wipeno schedule published
–next wipeno wipe seen yet

Players

AveragePeak
00.250.50.75119:0020:0022:0007:0008:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct18 Oct

Top 50% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does TEST appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry TEST are: Rust community servers, going deep. The server list shows it under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

How should you read the tags on TEST?

The server browser shows these tags for TEST: gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): It holds 10 players; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): This server runs build 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

Server details

What's the location of TEST?

TEST does not put out a region. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 213.109.145.5:28015.

How reliable is TEST?

The server TEST is not reachable at the moment; the last sighting was 5 hours ago. The first sighting by Rust Going Deep was on 17 October 2026.

What is the Rust version for TEST?

On Windows, TEST runs Rust network protocol 2634 and build 167781. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe schedule

When does TEST wipe?

TEST's rhythm is unclear because not enough wipes are on record yet. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. This world has been running since 19 hours ago.

Settings and map

What settings are in place on TEST?

No gather rate appears in the name of TEST. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. It sits under Community in the server browser: a community server. The server runs Valve's anti-cheat, VAC.

What's the map on TEST?

The map on TEST is procedural, made by the game.

Player stats

How many players are on TEST?

TEST was last seen 5 hours ago and is offline as you read this. The seven-day average is 1 players, with a peak of 1. At 08:00 UTC in the last 48 hours, the average reached its highest: 1 players.

What position does TEST hold in the server rankings?

Over the last seven days, TEST is #10,992 by player hours, among the top 50% of all ranked servers.

Join info

What's the process to join TEST?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 213.109.145.5:28015.

What each one means

Server tags

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival, as standard Rust does it.
mp10
Max players It holds 10 players.
ts8
Group limit It uses the default team limit: 8.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167781
Build This server runs build 167781.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.