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Dive report

Testserver

Offline 213.136.87.44:29015 checked 30d ago

monthly wipes vanillamoddedoxidepremium
Drop in
0/ 51 players now 0% full
07-day averagepeak –
#15,478ranktop 70%
43d agolast wipemonthly schedule
18d 10hnext wipeThu 5 Nov, 19:00 UTC FW

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep26 Sep28 Sep30 Sep

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 18d 10h. The force wipe

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does Testserver appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry Testserver are: Modded Rust servers. The server list shows it under Type: Vanilla and Modded; Game mode: Premium; Server tag: Monthly ^m, Vanilla ^v, Premium ^q, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

How should you read the tags on Testserver?

The server browser shows these tags for Testserver: gmvanilla (Game mode): It's vanilla survival; mp51 (Max players): It holds 51 players; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): To join, your game has to be on protocol 2633; cs164530 (Build): It's on build 164530; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set; ^m (Monthly): A wipe comes once a month, alongside the force wipe; ^v (Vanilla): It's the vanilla game: rates, kits and rules are all standard; ^q (Premium): Rust premium status is required to join; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings make changes, so it's listed as Modded. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

Server details

Where can you find Testserver?

There is no published region for Testserver. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 213.136.87.44:29015.

Is Testserver up, and how often does it stay online?

The server Testserver is not reachable at the moment; the last sighting was 30 days 18 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. 13 September 2026 is when Rust Going Deep first saw it.

What is the Rust version for Testserver?

Rust network protocol 2633 and build 164530 is what Testserver runs, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe details

When does Testserver wipe?

An estimate from the force wipe gives Testserver's next wipe. When every Rust server wipes on Thursday 5 November at 19:00 UTC, that force wipe is its next wipe. 43 days 13 hours is how long ago this world came into being. The tags list wipes scheduled every month.

Rules and settings

What settings and rules have been applied to Testserver?

No gather rate appears in the name of Testserver. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. Plugins or settings change the game, so the browser lists it as Modded. You will find Oxide plugins installed. It describes itself as vanilla, meaning it's the vanilla game: rates, kits and rules are all standard. Rust premium status is required to join. VAC is on: Valve's anti-cheat is active.

What's the map on Testserver?

Testserver uses a procedural map of size 3,500 with seed 2147483647, made by the game. RustMaps can display it from this page because the same size and seed yield the same map.

Population

Is Testserver busy?

Testserver was last seen 30 days 18 hours ago and is offline as you read this.

Where does Testserver sit in the rankings?

For player hours in the last seven days, Testserver ranks #15,478, within the top 70% of ranked servers.

Join info

What's the process to join Testserver?

To join, open Rust, hit F1, and enter client.connect 213.136.87.44:29015. Or click Launch Rust on this page to open the game through Steam and connect. Rust premium status is required to join.

What each one means

Server tags

Published as mp51,ptrak,$r?,v2633,^m,^v,gmvanilla,cs164530,^q,ts8,^o^z

Game

gmvanilla
Game mode It's vanilla survival.
mp51
Max players It holds 51 players.
ts8
Group limit The default team size of 8 applies here.
v2633
Protocol To join, your game has to be on protocol 2633.
cs164530
Build It's on build 164530.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code No region is set.

Wipe schedule

^m
Monthly A wipe comes once a month, alongside the force wipe.

Difficulty

^v
Vanilla It's the vanilla game: rates, kits and rules are all standard.

Mods and access

^q
Premium Rust premium status is required to join.
^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded Plugins or settings make changes, so it's listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.