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Dive report

DyingManRust

Offline 213.166.84.23:28080 checked 15d ago

moddedoxide
Drop in
0/ 50 players now 0% full
07-day averagepeak –
#15,917ranktop 69%
92d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep1 Oct5 Oct9 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does DyingManRust appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry DyingManRust are: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags on DyingManRust?

The server browser shows these tags for DyingManRust: gmrust (Game mode): Survival, as standard Rust does it; mp50 (Max players): There are 50 slots on this server; ts8 (Group limit): It uses the default team limit: 8; v2631 (Protocol): The protocol is 2631; a different version won't get you in; cs158240 (Build): The build number is 158240; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

Server info

What's the location of DyingManRust?

There is no published region for DyingManRust. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 213.166.84.23:28080.

Is DyingManRust up, and how often does it stay online?

Right now DyingManRust is offline, having last been seen 15 days 20 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. 15 September 2026 is when Rust Going Deep first saw it.

What Rust version is DyingManRust on?

On Windows, DyingManRust runs Rust network protocol 2631 and build 158240. Steam handles the update; you just need your game on the matching protocol to join.

Wipe info

How often does DyingManRust wipe?

DyingManRust's rhythm is unclear because not enough wipes are on record yet. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. This world has been running since 92 days 9 hours ago.

Settings and map

What settings are in place on DyingManRust?

The name of DyingManRust contains no gather rate. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. In the server browser it sits under Modded, where plugins or settings change the game. You will find Oxide plugins installed. VAC is on: Valve's anti-cheat is active.

What's the map on DyingManRust?

A game-generated procedural map of size 2,000 with seed 481981 is in play on DyingManRust. RustMaps can display it from this page because the same size and seed yield the same map.

Player stats

What's the population like on DyingManRust?

The last sighting of DyingManRust was 15 days 20 hours ago; it is offline right now.

What's DyingManRust's rank among Rust servers?

For player hours in the last seven days, DyingManRust ranks #15,917, within the top 69% of ranked servers.

How to join

What's the way to join DyingManRust?

To join, open Rust, hit F1, and enter client.connect 213.166.84.23:28080. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp50,ptrak,$r?,v2631,gmrust,cs158240,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust does it.
mp50
Max players There are 50 slots on this server.
ts8
Group limit It uses the default team limit: 8.
v2631
Protocol The protocol is 2631; a different version won't get you in.
cs158240
Build The build number is 158240.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code It has no region code.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded You'll see it in Modded, since plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.