EvoLuna's Rust Server
Offline 213.195.6.6:28015 checked 30d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 150/ 200
- 286/ 300
- 255/ 275
- 781/ 800
- 114/ 200
- 112/ 250
Quick answers
Tags and listings
Where does EvoLuna's Rust Server appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry EvoLuna's Rust Server are: Rust community servers, going deep. The server list shows it under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on EvoLuna's Rust Server?
The server browser shows these tags for EvoLuna's Rust Server: gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): It holds 10 players; ts8 (Group limit): It uses the default team limit: 8; v2633 (Protocol): This server runs game protocol 2633, so your game must match that version to join; cs163794 (Build): This server runs build 163794; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
About the server
What location is EvoLuna's Rust Server in?
EvoLuna's Rust Server does not put out a region. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. You can reach it at 213.195.6.6:28015.
What's the uptime like for EvoLuna's Rust Server?
Right now EvoLuna's Rust Server is offline, having last been seen 30 days 15 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. Rust Going Deep has had it on record since 17 September 2026.
What is the Rust version for EvoLuna's Rust Server?
Rust network protocol 2633 and build 163794 is what EvoLuna's Rust Server runs, on Windows. The protocol must match to join; Steam will update your game.
Wipe info
When does EvoLuna's Rust Server wipe?
EvoLuna's Rust Server's rhythm is unclear because not enough wipes are on record yet. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 30 days 17 hours is how long ago this world came into being.
Rules and settings
Which rules and settings is EvoLuna's Rust Server running?
The name of EvoLuna's Rust Server contains no gather rate. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. Community is where the server browser puts it, as a community server. VAC, Valve's anti-cheat, is disabled.
What's the map on EvoLuna's Rust Server?
The map on EvoLuna's Rust Server is procedural, made by the game.
Player stats
How many players are on EvoLuna's Rust Server?
Right now EvoLuna's Rust Server is offline, with its last appearance 30 days 15 hours ago.
What position does EvoLuna's Rust Server hold in the server rankings?
For player hours in the last seven days, EvoLuna's Rust Server ranks #15,499, within the top – of ranked servers.
How to join
What's the process to join EvoLuna's Rust Server?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 213.195.6.6:28015.