Skip to the content
Dive report

4Netplayers Rust Server MN

Offline 213.202.205.29:24000 checked 12d ago

Drop in
0/ 10 players now 0% full
07-day averagepeak –
#15,966ranktop 71%
16d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep29 Sep3 Oct8 Oct12 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 03:35 UTC16d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does 4Netplayers Rust Server MN appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry 4Netplayers Rust Server MN are: Rust community servers, going deep. You can find it on the server list by these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the tags on 4Netplayers Rust Server MN?

The server browser shows these tags for 4Netplayers Rust Server MN: gmvanilla (Game mode): Vanilla survival gameplay; mp10 (Max players): The slot count is 10; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs166494 (Build): The build number is 166494; ptrak (Networking): Standard RakNet networking; $r? (Region code): It has no region code. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

Server details

What's the location of 4Netplayers Rust Server MN?

There is no published region for 4Netplayers Rust Server MN. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 213.202.205.29:24000.

How reliable is 4Netplayers Rust Server MN?

4Netplayers Rust Server MN is down at the moment; it was last up 12 days 19 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. Rust Going Deep has had it on record since 13 September 2026.

What is the Rust version for 4Netplayers Rust Server MN?

On Linux, 4Netplayers Rust Server MN runs Rust network protocol 2634 and build 166494. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe details

What schedule does 4Netplayers Rust Server MN follow for wipes?

The wipes recorded for 4Netplayers Rust Server MN are too few to reveal its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 16 days 9 hours is how long ago this world came into being.

What happens on wipe day at 4Netplayers Rust Server MN?

The average peak across recent wipes is 0 players. The peak crowd on the latest wipe came 0 hours in.

Map and rules

What settings are in place on 4Netplayers Rust Server MN?

No gather rate appears in the name of 4Netplayers Rust Server MN. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. The server browser lists it under Community, making it a community server. VAC is on: Valve's anti-cheat is active.

What's the map on 4Netplayers Rust Server MN?

A game-generated procedural map of size 6,000 with seed 1234567890 is in play on 4Netplayers Rust Server MN. You can see it on RustMaps from this page, since the same size and seed produce the same map.

Player stats

How many players are on 4Netplayers Rust Server MN?

The last sighting of 4Netplayers Rust Server MN was 12 days 19 hours ago; it is offline right now.

What position does 4Netplayers Rust Server MN hold in the server rankings?

Over the last seven days, 4Netplayers Rust Server MN is #15,966 by player hours, among the top 71% of all ranked servers.

Join info

What's the process to join 4Netplayers Rust Server MN?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 213.202.205.29:24000.

What each one means

Server tags

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs166494,ts8

Game

gmvanilla
Game mode Vanilla survival gameplay.
mp10
Max players The slot count is 10.
ts8
Group limit It uses the default team limit: 8.
v2634
Protocol This server runs game protocol 2634, so your game must match that version to join.
cs166494
Build The build number is 166494.
ptrak
Networking Standard RakNet networking.
$r?
Region code It has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.