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Dive report

4Netplayers BOGURUST

Online 213.202.205.2:21400 checked 8m ago

Drop in
0/ 10 players now 0% full
07-day averagepeak 1
#12,537ranktop 57%
6d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

AveragePeak
0123410:0019:0004:0013:0022:0007:00

Hourly average and peak, UTC.

Server performance

01020304010:0019:0004:0013:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct12 Oct14 Oct15 Oct17 Oct18 Oct

Top 57% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does 4Netplayers BOGURUST appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include 4Netplayers BOGURUST: Rust community servers, going deep. You can find it on the server list by these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

What's the meaning of the tags on 4Netplayers BOGURUST?

gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): The slot count is 10; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): This server runs build 167781; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty — that is the tag list 4Netplayers BOGURUST puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server details

What's the performance like on 4Netplayers BOGURUST?

It averaged 30 server fps over the last 48 hours, with a low of 28. At its peak it carried 89,331 entities, including buildings and deployables. 3,044 MB was the highest memory it used. A climbing entity count together with low fps is what feels like lag to players.

What's the location of 4Netplayers BOGURUST?

4Netplayers BOGURUST does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 213.202.205.2:21400.

Is 4Netplayers BOGURUST up, and how often does it stay online?

4Netplayers BOGURUST is live as of this check. According to its reported uptime, the last restart was about 23 hours ago. It was up 100% of the time over the last full 6 days, 144 of 144 hours. The first sighting by Rust Going Deep was on 11 October 2026.

What Rust version is 4Netplayers BOGURUST on?

Rust network protocol 2634 and build 167781 is what 4Netplayers BOGURUST runs, on Linux. The protocol must match to join; Steam will update your game.

Wipe details

When does 4Netplayers BOGURUST wipe?

4Netplayers BOGURUST's rhythm is unclear because not enough wipes are on record yet. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. The world you are on now was created 6 days 20 hours.

Rules and settings

What settings and rules have been applied to 4Netplayers BOGURUST?

The name of 4Netplayers BOGURUST contains no gather rate. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. Community is where the server browser puts it, as a community server. VAC, Valve's anti-cheat, is enabled.

What's the map on 4Netplayers BOGURUST?

4Netplayers BOGURUST uses a procedural map of size 4,000 with seed 1234567890, made by the game. You can see it on RustMaps from this page, since the same size and seed produce the same map.

Population

Is 4Netplayers BOGURUST busy?

Out of 10 slots, 0 are filled on 4Netplayers BOGURUST right now. The seven-day average is 0 players, with a peak of 1.

Where does 4Netplayers BOGURUST sit in the rankings?

For player hours in the last seven days, 4Netplayers BOGURUST ranks #12,537, within the top 57% of ranked servers.

How to join

What's the process to join 4Netplayers BOGURUST?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 213.202.205.2:21400.

What each one means

Server tags

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs167781,ts8

Game

gmvanilla
Game mode The mode is vanilla survival.
mp10
Max players The slot count is 10.
ts8
Group limit The default team size of 8 applies here.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167781
Build This server runs build 167781.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.