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Dive report

[Uz/Ru/Kz] #1 UzRust - Modded

Online EA 213.230.109.15:28015 checked 9m ago

weekly wipes vanillamoddedoxide
Drop in
1/ 100 players now 1% full
17-day averagepeak 6
#3,408ranktop 15% · #310 in EA
9d agolast wipeweekly schedule
4d 2hnext wipeThu 22 Oct, 13:18 UTC

Players

AveragePeak
0123411:0020:0005:0015:0000:0009:00

Hourly average and peak, UTC.

Server performance

010020030040011:0020:0005:0015:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 15% of all ranked servers, top 57% in EA. Ranked on player hours over the last seven days.

Wipe schedule

fixed weekdays

Next wipe Thursday 22 October, 13:18 UTC, in 4d 2h. Every Thursday at 13:18 UTC · medium confidence

usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak7players, last three wipes
crowd held33%else halves by day 4

Coming wipes

  • 4d 2h
    Thu 22 Oct, 13:18 UTC
  • 11d 2h
    Thu 29 Oct, 13:18 UTC
  • 18d 8h
    Thu 5 Nov, 19:00 UTC
    FW
  • 25d 2h
    Thu 12 Nov, 13:18 UTC
  • 32d 2h
    Thu 19 Nov, 13:18 UTC
  • 39d 2h
    Thu 26 Nov, 13:18 UTC

The first 48 hours of its last wipes

Thu 8 OctThu 1 OctThu 24 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 20 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 13:18 UTC9d ago 5 – running 0
Thu 1 Oct, 18:30 UTC FW16d ago 8 halved by day 4 6.8 days 2
Thu 24 Sep, 13:15 UTC23d ago 7 held half 7.2 days 1
Thu 17 Sep, 13:44 UTC30d ago 7 halved by day 4 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does [Uz/Ru/Kz] #1 UzRust - Modded appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry [Uz/Ru/Kz] #1 UzRust - Modded are: Modded Rust servers. Its entry appears under the filters Region: Asia; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks.

How should you read the tags on [Uz/Ru/Kz] #1 UzRust - Modded?

[Uz/Ru/Kz] #1 UzRust - Modded's game browser tags read: gmvanilla (Game mode): It's vanilla survival; mp100 (Max players): It holds 100 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167781 (Build): This server runs build 167781; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty; ^w (Weekly): Weekly wipes; ^v (Vanilla): Facepunch's version, untouched: no rate changes, no kits, no extra rules; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; EA (East Asia): In the server browser it appears under East Asia. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

Server info

How well does [Uz/Ru/Kz] #1 UzRust - Modded perform?

Average server fps for the last 48 hours was 213, and the lowest was 177. The entity count reached a high of 73,945, covering buildings, deployables and everything else. The top memory figure was 2,945 MB. What players notice as lag comes from low fps and a rising entity count.

Where can you find [Uz/Ru/Kz] #1 UzRust - Modded?

The EA tag marks [Uz/Ru/Kz] #1 UzRust - Modded as being in Asia. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 213.230.109.15:28015.

How reliable is [Uz/Ru/Kz] #1 UzRust - Modded?

[Uz/Ru/Kz] #1 UzRust - Modded is up and reachable at the moment. The uptime it gives puts the last restart at roughly 8 hours ago. Over the past full 7 days it stayed up for 168 of 168 hours, or 100%. 13 September 2026 is when Rust Going Deep first saw it.

What is the Rust version for [Uz/Ru/Kz] #1 UzRust - Modded?

The version on [Uz/Ru/Kz] #1 UzRust - Modded is Rust network protocol 2634 and build 167781, on Windows. The protocol must match to join; Steam will update your game.

Wipe schedule

How often does [Uz/Ru/Kz] #1 UzRust - Modded wipe?

[Uz/Ru/Kz] #1 UzRust - Modded runs on a every Thursday at 13:18 UTC wipe cycle. Expect the next wipe on Thursday 22 October at 13:18 UTC. This world has been running since 9 days 19 hours ago. The tags show wipes set to happen every week.

What happens on wipe day at [Uz/Ru/Kz] #1 UzRust - Modded?

Recent wipes have averaged a busiest crowd of 7 players. 20 hours after the latest wipe started, the crowd hit its peak. Above half that peak until the next wipe: the crowd managed this in 33% of recent wipes. It held on until day 4, then dipped below half.

Rules and settings

Which rules and settings is [Uz/Ru/Kz] #1 UzRust - Modded running?

No gather rate appears in the name of [Uz/Ru/Kz] #1 UzRust - Modded. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. In the server browser it sits under Modded, where plugins or settings change the game. Plugins in use: Oxide. Its own word for it is vanilla: facepunch's version, untouched: no rate changes, no kits, no extra rules. The server runs Valve's anti-cheat, VAC.

What's the map on [Uz/Ru/Kz] #1 UzRust - Modded?

[Uz/Ru/Kz] #1 UzRust - Modded uses a procedural map of size 3,500 with seed 201110278, made by the game. The map is reproducible from its size and seed, so RustMaps can show it from this page.

Population

How many players are on [Uz/Ru/Kz] #1 UzRust - Modded?

Right now 1 players are on [Uz/Ru/Kz] #1 UzRust - Modded, which has 100 slots. For the past week, players averaged 1 with a high of 6. The busiest point in the last 48 hours was 16:00 UTC, averaging 2 players.

Where does [Uz/Ru/Kz] #1 UzRust - Modded sit in the rankings?

Over the last seven days, [Uz/Ru/Kz] #1 UzRust - Modded sits at #3,408 by player hours, among the top 15% of all ranked servers and #310 in Asia.

Getting in

What's the process to join [Uz/Ru/Kz] #1 UzRust - Modded?

To join, open Rust, hit F1, and enter client.connect 213.230.109.15:28015. Or click Launch Rust on this page to open the game through Steam and connect. You can find its website at https://uzrust.uz/.

What each one means

Server tags

Published as mp100,ptrak,$r?,v2634,^w,^v,EA,gmvanilla,cs167781,ts8,^o^z

Game

gmvanilla
Game mode It's vanilla survival.
mp100
Max players It holds 100 players.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol The protocol is 2634; a different version won't get you in.
cs167781
Build This server runs build 167781.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code The region field is empty.

Wipe schedule

^w
Weekly Weekly wipes.

Difficulty

^v
Vanilla Facepunch's version, untouched: no rate changes, no kits, no extra rules.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded You'll see it in Modded, since plugins or settings modify the game.

Region

EA
East Asia In the server browser it appears under East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.