[Uz/Ru/Kz] #1 UzRust - Modded
Online EA 213.230.109.15:28015 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 15% of all ranked servers, top 57% in EA. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Thursday 22 October, 13:18 UTC, in 4d 2h. Every Thursday at 13:18 UTC · medium confidence
Coming wipes
- 4d 2hThu 22 Oct, 13:18 UTC
- 11d 2hThu 29 Oct, 13:18 UTC
- 18d 8hThu 5 Nov, 19:00 UTCFW
- 25d 2hThu 12 Nov, 13:18 UTC
- 32d 2hThu 19 Nov, 13:18 UTC
- 39d 2hThu 26 Nov, 13:18 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 20 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 13:18 UTC9d ago | 5 | – | running | 0 |
| Thu 1 Oct, 18:30 UTC FW16d ago | 8 | halved by day 4 | 6.8 days | 2 |
| Thu 24 Sep, 13:15 UTC23d ago | 7 | held half | 7.2 days | 1 |
| Thu 17 Sep, 13:44 UTC30d ago | 7 | halved by day 4 | 7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 34/ 100
- 27/ 200
- 5/ 200
- 4/ 200
- 150/ 200
- 198/ 600
Quick answers
Tags and search
Where does [Uz/Ru/Kz] #1 UzRust - Modded appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry [Uz/Ru/Kz] #1 UzRust - Modded are: Modded Rust servers. Its entry appears under the filters Region: Asia; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks.
How should you read the tags on [Uz/Ru/Kz] #1 UzRust - Modded?
[Uz/Ru/Kz] #1 UzRust - Modded's game browser tags read: gmvanilla (Game mode): It's vanilla survival; mp100 (Max players): It holds 100 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167781 (Build): This server runs build 167781; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty; ^w (Weekly): Weekly wipes; ^v (Vanilla): Facepunch's version, untouched: no rate changes, no kits, no extra rules; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; EA (East Asia): In the server browser it appears under East Asia. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server info
How well does [Uz/Ru/Kz] #1 UzRust - Modded perform?
Average server fps for the last 48 hours was 213, and the lowest was 177. The entity count reached a high of 73,945, covering buildings, deployables and everything else. The top memory figure was 2,945 MB. What players notice as lag comes from low fps and a rising entity count.
Where can you find [Uz/Ru/Kz] #1 UzRust - Modded?
The EA tag marks [Uz/Ru/Kz] #1 UzRust - Modded as being in Asia. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 213.230.109.15:28015.
How reliable is [Uz/Ru/Kz] #1 UzRust - Modded?
[Uz/Ru/Kz] #1 UzRust - Modded is up and reachable at the moment. The uptime it gives puts the last restart at roughly 8 hours ago. Over the past full 7 days it stayed up for 168 of 168 hours, or 100%. 13 September 2026 is when Rust Going Deep first saw it.
What is the Rust version for [Uz/Ru/Kz] #1 UzRust - Modded?
The version on [Uz/Ru/Kz] #1 UzRust - Modded is Rust network protocol 2634 and build 167781, on Windows. The protocol must match to join; Steam will update your game.
Wipe schedule
How often does [Uz/Ru/Kz] #1 UzRust - Modded wipe?
[Uz/Ru/Kz] #1 UzRust - Modded runs on a every Thursday at 13:18 UTC wipe cycle. Expect the next wipe on Thursday 22 October at 13:18 UTC. This world has been running since 9 days 19 hours ago. The tags show wipes set to happen every week.
What happens on wipe day at [Uz/Ru/Kz] #1 UzRust - Modded?
Recent wipes have averaged a busiest crowd of 7 players. 20 hours after the latest wipe started, the crowd hit its peak. Above half that peak until the next wipe: the crowd managed this in 33% of recent wipes. It held on until day 4, then dipped below half.
Rules and settings
Which rules and settings is [Uz/Ru/Kz] #1 UzRust - Modded running?
No gather rate appears in the name of [Uz/Ru/Kz] #1 UzRust - Modded. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. In the server browser it sits under Modded, where plugins or settings change the game. Plugins in use: Oxide. Its own word for it is vanilla: facepunch's version, untouched: no rate changes, no kits, no extra rules. The server runs Valve's anti-cheat, VAC.
What's the map on [Uz/Ru/Kz] #1 UzRust - Modded?
[Uz/Ru/Kz] #1 UzRust - Modded uses a procedural map of size 3,500 with seed 201110278, made by the game. The map is reproducible from its size and seed, so RustMaps can show it from this page.
Population
How many players are on [Uz/Ru/Kz] #1 UzRust - Modded?
Right now 1 players are on [Uz/Ru/Kz] #1 UzRust - Modded, which has 100 slots. For the past week, players averaged 1 with a high of 6. The busiest point in the last 48 hours was 16:00 UTC, averaging 2 players.
Where does [Uz/Ru/Kz] #1 UzRust - Modded sit in the rankings?
Over the last seven days, [Uz/Ru/Kz] #1 UzRust - Modded sits at #3,408 by player hours, among the top 15% of all ranked servers and #310 in Asia.
Getting in
What's the process to join [Uz/Ru/Kz] #1 UzRust - Modded?
To join, open Rust, hit F1, and enter client.connect 213.230.109.15:28015. Or click Launch Rust on this page to open the game through Steam and connect. You can find its website at https://uzrust.uz/.
