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Dive report

RustMapEdit map test (not for play)

Offline 213.246.39.157:27116 checked 1d ago

Drop in
0/ 2 players now 0% full
07-day averagepeak –
#15,790ranktop 71%
3d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

AveragePeak
0123414:0023:0000:0001:0002:00

Hourly average and peak, UTC.

Server performance

01020304014:0023:0000:0001:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k15 Oct16 Oct17 Oct18 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does RustMapEdit map test (not for play) appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry RustMapEdit map test (not for play) are: Rust community servers, going deep. You can find it on the server list by these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

How should you read the tags on RustMapEdit map test (not for play)?

The server browser shows these tags for RustMapEdit map test (not for play): gmrust (Game mode): This is the standard Rust survival experience; mp2 (Max players): There are 2 slots on this server; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): It's on build 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server details

What's the performance like on RustMapEdit map test (not for play)?

Average server fps for the last 48 hours was 30, and the lowest was 30. Buildings, deployables and all other world objects added up to as many as 31,951 entities. The top memory figure was 933 MB. What players notice as lag comes from low fps and a rising entity count.

What's the location of RustMapEdit map test (not for play)?

RustMapEdit map test (not for play) does not put out a region. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 213.246.39.157:27116.

Is RustMapEdit map test (not for play) up, and how often does it stay online?

Right now RustMapEdit map test (not for play) is offline, having last been seen 35 hours ago. According to its reported uptime, the last restart was about 12 minutes ago. Over the past full 2 days it stayed up for 7 of 48 hours, or 15%. The first sighting by Rust Going Deep was on 15 October 2026.

What is the Rust version for RustMapEdit map test (not for play)?

On Linux, RustMapEdit map test (not for play) runs Rust network protocol 2634 and build 167781. Steam handles the update; you just need your game on the matching protocol to join.

Wipe info

What schedule does RustMapEdit map test (not for play) follow for wipes?

RustMapEdit map test (not for play)'s rhythm is unclear because not enough wipes are on record yet. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 3 days 5 hours is how long ago this world came into being.

Map and rules

What settings are in place on RustMapEdit map test (not for play)?

Its name does not state a gather rate for RustMapEdit map test (not for play). 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. Community is where the server browser puts it, as a community server. The server runs Valve's anti-cheat, VAC.

What's the map on RustMapEdit map test (not for play)?

A game-generated procedural map of size 3,000 with seed 1337 is in play on RustMapEdit map test (not for play). The map is reproducible from its size and seed, so RustMaps can show it from this page. You will see the map named: Custom Map.

Population

What's the population like on RustMapEdit map test (not for play)?

The last sighting of RustMapEdit map test (not for play) was 35 hours ago; it is offline right now. The seven-day average for players here is 0.

What position does RustMapEdit map test (not for play) hold in the server rankings?

For player hours in the last seven days, RustMapEdit map test (not for play) ranks #15,790, within the top 71% of ranked servers.

Getting in

What's the way to join RustMapEdit map test (not for play)?

Open Rust and press F1, then type client.connect 213.246.39.157:27116. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp2,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode This is the standard Rust survival experience.
mp2
Max players There are 2 slots on this server.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167781
Build It's on build 167781.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code It has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.