RustRelay Test
Offline 213.49.95.17:28015 checked 24d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 319/ 350
- 504/ 550
- 197/ 225
- 266/ 300
- 270/ 300
- 334/ 350
Quick answers
Tags and filters
Where does RustRelay Test appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry RustRelay Test are: Rust community servers, going deep. Its entry appears under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on RustRelay Test?
The server browser shows these tags for RustRelay Test: gmrust (Game mode): This is the standard Rust survival experience; mp500 (Max players): The slot count is 500; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): To join, your game has to be on protocol 2633; cs165217 (Build): It's on build 165217; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): No region is set. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server details
Where can you find RustRelay Test?
RustRelay Test does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 213.49.95.17:28015.
What's the uptime like for RustRelay Test?
Right now RustRelay Test is offline, having last been seen 24 days 9 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. 23 September 2026 is when Rust Going Deep first saw it.
What Rust version is RustRelay Test on?
The version on RustRelay Test is Rust network protocol 2633 and build 165217, on Windows. Steam handles the update; you just need your game on the matching protocol to join.
Wipe schedule
What schedule does RustRelay Test follow for wipes?
RustRelay Test's rhythm is unclear because not enough wipes are on record yet. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 24 days 15 hours is how long ago this world came into being.
Settings and map
What settings are in place on RustRelay Test?
Its name does not state a gather rate for RustRelay Test. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. The server browser lists it under Community, making it a community server. VAC is on: Valve's anti-cheat is active.
What's the map on RustRelay Test?
A procedural map, generated by the game, is in play on RustRelay Test.
Player stats
Is RustRelay Test busy?
RustRelay Test was last seen 24 days 9 hours ago and is offline as you read this.
Where does RustRelay Test sit in the rankings?
Over the last seven days, RustRelay Test is #15,490 by player hours, among the top 70% of all ranked servers.
Join info
How do you get into RustRelay Test?
Open Rust and press F1, then type client.connect 213.49.95.17:28015. Alternatively, click Launch Rust on this page to join via Steam.