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Dive report

Ray and Tina

Offline 216.105.171.156:28015 checked 13d ago

Drop in
2/ 30 players now 7% full
07-day averagepeak –
#12,796ranktop 57%
14d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep3 Oct7 Oct11 Oct

Top 57% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3.1 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held75%else halves by day 3

The first 48 hours of its last wipes

Sun 4 OctFri 2 OctSun 27 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 02:59 UTC14d ago 2 – running 2
Fri 2 Oct, 00:26 UTC16d ago 2 held half 2.1 days 0
Sun 27 Sep, 23:02 UTC20d ago 2 held half 4.1 days 0
Sun 20 Sep, 19:28 UTC27d ago 2 held half 7.1 days 0
Wed 16 Sep, 18:16 UTC31d ago 2 halved by day 3 4.1 days 2
Tue 15 Sep, 01:54 UTC33d ago 3 – 1.7 days 0
Mon 14 Sep, 00:17 UTC34d ago 3 – 1.1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does Ray and Tina appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry Ray and Tina are: Rust community servers, going deep. Its entry appears under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the tags on Ray and Tina?

Ray and Tina's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp30 (Max players): The slot count is 30; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): To join, your game has to be on protocol 2634; cs166494 (Build): This server runs build 166494; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

About the server

What location is Ray and Tina in?

There is no published region for Ray and Tina. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 216.105.171.156:28015.

Is Ray and Tina up, and how often does it stay online?

The server Ray and Tina is not reachable at the moment; the last sighting was 13 days 9 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. The first sighting by Rust Going Deep was on 13 September 2026.

What Rust version is Ray and Tina on?

Rust network protocol 2634 and build 166494 is what Ray and Tina runs, on Windows. The protocol must match to join; Steam will update your game.

Wipe schedule

What schedule does Ray and Tina follow for wipes?

There is no next wipe to predict because Ray and Tina wipes at irregular times. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 14 days 7 hours is how long ago this world came into being.

What happens on wipe day at Ray and Tina?

Recent wipes have averaged a busiest crowd of 2 players. On the latest wipe, 0 hours passed before the crowd peaked. The crowd held above half that peak until the next wipe in 75% of recent wipes. Otherwise, the crowd sank below half by day 3.

Map and rules

What settings are in place on Ray and Tina?

No gather rate appears in the name of Ray and Tina. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. It sits under Community in the server browser: a community server. VAC, Valve's anti-cheat, is enabled.

What's the map on Ray and Tina?

Ray and Tina uses a procedural map of size 2,850 with seed 115612, made by the game. You can see it on RustMaps from this page, since the same size and seed produce the same map.

Population

What's the population like on Ray and Tina?

Ray and Tina was last seen 13 days 9 hours ago and is offline as you read this.

What position does Ray and Tina hold in the server rankings?

For player hours in the last seven days, Ray and Tina ranks #12,796, within the top 57% of ranked servers.

Join info

What's the way to join Ray and Tina?

Open Rust and press F1, then type client.connect 216.105.171.156:28015. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp30,ptrak,$r?,v2634,gmrust,cs166494,ts8

Game

gmrust
Game mode Survival, as standard Rust does it.
mp30
Max players The slot count is 30.
ts8
Group limit It uses the default team limit: 8.
v2634
Protocol To join, your game has to be on protocol 2634.
cs166494
Build This server runs build 166494.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code It has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.